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Crossbow PrC
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<blockquote data-quote="Shirt Guy John" data-source="post: 475104" data-attributes="member: 2356"><p>Yeah, I thought about that while I was typing, but my original concept was that the CT would drop out of the way of a melee attack, fall prone, and fire a bolt into their opponent from a surprise-like position.</p><p></p><p></p><p></p><p></p><p>Well if you're saying that they're too high for the what the class provides, then cool, I get to add more stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p></p><p></p><p>Well, aside from my agreeing that they could probably be standard weapons anyways, I was thinking that the mighty-draw would either require a longer reload time(which would make crossbows insane), or more simply a minimum Str to draw it back to the required position. Hm.... I don't know, changing it to a Str mod would really have almost the same effect, but I happen to like the odd str requirements. I guess my feeling was that since a strong character could load a bunch of Mighty-Draw crossbows and then distribute them to his weaker allies, the requirement needed to be a little steeper, but not way different.</p><p></p><p></p><p></p><p>Thanks, although a lot of this class was constructed with MotW turned to the Deepwood Sniper PrC, so a few abilities were borrowed from there.</p><p></p><p> </p><p></p><p>Well, it's included in the "In the Thick" ability, if that's what you're asking. And as for "In the Thick"'s balance issue, I was thinking along the lines of the opponent's loss of dexterity to AC, not the firing/loading in melee part.</p><p></p><p></p><p></p><p>This was more of a flavor-based decision(though I guess that would be hard to pick out without me including any flavor text at all). Really, I was thinking primarily for humans, but obviously Elves that turned away from their ancestral weapons could use this class, so I included them too.</p><p></p><p></p><p></p><p>Well, I was going to say that I had intended to exclude small races because they couldn't use the Heavy Crossbow, but now that I actually <em>read</em> the Heavy Crossbow entry, that's gone. Personally I picture a character with this class to be more agile and skilled, and I didn't see Dwarves and Half-Orcs that way. Now, though, I believe I'll eliminate the race requirement completely. *Poof* it's gone.</p><p></p><p></p><p></p><p>I did just that... the first part.</p><p></p><p></p><p></p><p></p><p>Alright. I'm thinking about combining "Hit the Deck" and the questionable part of "In the Thick" to bring the concept closer to what I had originally imagined. Here goes(I've listed both so you see the changes to each):</p><p></p><p></p><p></p><p></p><p>Thanks Nifft and CCamfield.</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 475104, member: 2356"] Yeah, I thought about that while I was typing, but my original concept was that the CT would drop out of the way of a melee attack, fall prone, and fire a bolt into their opponent from a surprise-like position. Well if you're saying that they're too high for the what the class provides, then cool, I get to add more stuff :D. Well, aside from my agreeing that they could probably be standard weapons anyways, I was thinking that the mighty-draw would either require a longer reload time(which would make crossbows insane), or more simply a minimum Str to draw it back to the required position. Hm.... I don't know, changing it to a Str mod would really have almost the same effect, but I happen to like the odd str requirements. I guess my feeling was that since a strong character could load a bunch of Mighty-Draw crossbows and then distribute them to his weaker allies, the requirement needed to be a little steeper, but not way different. Thanks, although a lot of this class was constructed with MotW turned to the Deepwood Sniper PrC, so a few abilities were borrowed from there. Well, it's included in the "In the Thick" ability, if that's what you're asking. And as for "In the Thick"'s balance issue, I was thinking along the lines of the opponent's loss of dexterity to AC, not the firing/loading in melee part. This was more of a flavor-based decision(though I guess that would be hard to pick out without me including any flavor text at all). Really, I was thinking primarily for humans, but obviously Elves that turned away from their ancestral weapons could use this class, so I included them too. Well, I was going to say that I had intended to exclude small races because they couldn't use the Heavy Crossbow, but now that I actually [i]read[/i] the Heavy Crossbow entry, that's gone. Personally I picture a character with this class to be more agile and skilled, and I didn't see Dwarves and Half-Orcs that way. Now, though, I believe I'll eliminate the race requirement completely. *Poof* it's gone. I did just that... the first part. Alright. I'm thinking about combining "Hit the Deck" and the questionable part of "In the Thick" to bring the concept closer to what I had originally imagined. Here goes(I've listed both so you see the changes to each): Thanks Nifft and CCamfield. [/QUOTE]
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