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Crossbows and dual-wielding
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<blockquote data-quote="jodyjohnson" data-source="post: 6729657" data-attributes="member: 5590"><p>And now back to the scheduled program...</p><p></p><p>"Light" as a thing, descriptor, and property.</p><p></p><p>"Light" as a synonym for illumination. No one seems to have an issue distinguishing this, despite it being a game term.</p><p></p><p>"Light" Crossbow - another way of saying not-heavy crossbow.</p><p></p><p>"Light" as a weapon property is primarily a means of indicating which weapons are suitable for two weapon fighting, however that is not the only possible use. It is the most common use. </p><p></p><p>I expect some scenarios where you can conceal a light weapon - without regard to whether it is melee or ranged. I expect this is why they are a rogue (especially assassin) weapon ("is that a blowgun in your pocket or are you just happy to see me").</p><p></p><p>With the errata, crossbows and bows work exactly as you would expect them to work. They take 1 or 2 hands to fire but still require a hand for ammo and a hand to hold. Because there were posters that really said that one couldn't fire a shortbow because the "rules" didn't let you have a free hand. The errata clarifies this for both bows and crossbows and slings and blowguns (and casters with 2 handed weapons). Crossbows as not singular in this regard.</p><p></p><p>A weapon you can fire quickly is not by necessity a "semi-automatic" weapon. A bolt action or pump action weapon, for example, can be fired quick enough. They just require additional movements. The hand crossbow under the ruling still requires the a loading movement (but not the 'loading' property). The speed of all crossbows is faster than "real life" by virtue of making them "not suck". A 'gamist' concession one is free to house rule out ("In my world crossbows suck.").</p><p></p><p>The "semi-automatic" element refers to self-cocking/loading which Jeremy repudiates as RAI. Speed is not a consideration since the primary (first) benefit of Crossbow Expect is to allow one to ignore the Loading property. No one else is claiming that Heavy Crossbows are now "semi-automatic" weapons because they can be fired 8 times in a round by a 20th level fighter. Why is 9 so ludicrous?</p><p></p><p>The various crossbows are quite distinct mechanically:</p><p>1. They do different damage.</p><p>2. Heavy has the heavy property and cannot be used effectively by Halflings and Gnomes.</p><p>3. Light can.</p><p>4. Hand crossbow can be fired one-handed. Which allows the third part of Crossbow Expert.</p><p></p><p>A hand crossbow and say Rapier combination allows one a bonus attack in melee the first round. Or to switch to ranged only without drawing a weapon (by sheathing the rapier). Or to shoot approaching targets two (or more) times with just the hand crossbow, and then an additional time on the first round of melee. Hardly useless considering how short fights can be.</p><p></p><p>I need more information on the Crossbow/Heavy Weapon Mastery/Sharpshooter combo because I just don't see it.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6729657, member: 5590"] And now back to the scheduled program... "Light" as a thing, descriptor, and property. "Light" as a synonym for illumination. No one seems to have an issue distinguishing this, despite it being a game term. "Light" Crossbow - another way of saying not-heavy crossbow. "Light" as a weapon property is primarily a means of indicating which weapons are suitable for two weapon fighting, however that is not the only possible use. It is the most common use. I expect some scenarios where you can conceal a light weapon - without regard to whether it is melee or ranged. I expect this is why they are a rogue (especially assassin) weapon ("is that a blowgun in your pocket or are you just happy to see me"). With the errata, crossbows and bows work exactly as you would expect them to work. They take 1 or 2 hands to fire but still require a hand for ammo and a hand to hold. Because there were posters that really said that one couldn't fire a shortbow because the "rules" didn't let you have a free hand. The errata clarifies this for both bows and crossbows and slings and blowguns (and casters with 2 handed weapons). Crossbows as not singular in this regard. A weapon you can fire quickly is not by necessity a "semi-automatic" weapon. A bolt action or pump action weapon, for example, can be fired quick enough. They just require additional movements. The hand crossbow under the ruling still requires the a loading movement (but not the 'loading' property). The speed of all crossbows is faster than "real life" by virtue of making them "not suck". A 'gamist' concession one is free to house rule out ("In my world crossbows suck."). The "semi-automatic" element refers to self-cocking/loading which Jeremy repudiates as RAI. Speed is not a consideration since the primary (first) benefit of Crossbow Expect is to allow one to ignore the Loading property. No one else is claiming that Heavy Crossbows are now "semi-automatic" weapons because they can be fired 8 times in a round by a 20th level fighter. Why is 9 so ludicrous? The various crossbows are quite distinct mechanically: 1. They do different damage. 2. Heavy has the heavy property and cannot be used effectively by Halflings and Gnomes. 3. Light can. 4. Hand crossbow can be fired one-handed. Which allows the third part of Crossbow Expert. A hand crossbow and say Rapier combination allows one a bonus attack in melee the first round. Or to switch to ranged only without drawing a weapon (by sheathing the rapier). Or to shoot approaching targets two (or more) times with just the hand crossbow, and then an additional time on the first round of melee. Hardly useless considering how short fights can be. I need more information on the Crossbow/Heavy Weapon Mastery/Sharpshooter combo because I just don't see it. [/QUOTE]
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