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Crossbows and dual-wielding
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<blockquote data-quote="CapnZapp" data-source="post: 6731139" data-attributes="member: 12731"><p>Instead of replying individually, let me specify exactly what I would have liked to see.</p><p></p><p>Some of your replies only repeat info we already know, others go off on a tangent. Hopefully when you know what I do like it will make it easier to understand my original rant.</p><p></p><p> </p><p>Three straight-forward changes:</p><p>1) The Light Crossbow being named simply Crossbow.</p><p>2) The melee-only distinction of two-weapon fighting be dropped.</p><p>3) The complete removal of the Crossbow Expert feat (see PS for details on why)</p><p></p><p>This would make the rules for crossbows MUCH more intuitive. </p><p></p><p>Suddenly my headache is lifted completely! All my concerns for the rules as they relate to crosbows go away like magic:</p><p></p><p>Hand crossbows suddenly work like you would expect them to. As light weapons you can use one in your off hand, but you don't get the Dex bonus to damage without taking the Two-Weapon Fighting weapon style, which means you can't also take the Archery style.</p><p></p><p>If you run the Ammunition property by the book, you can't actually use TWF with hand crossbows since the rules still force your other hand to be free. This does have the advantage that you can't cheese the Archery style (which isn't intended to give its bonus to both main and off hand attacks). I'm torn between throwing out that ruling and simply adding repeating crossbows to the PHB weapons.</p><p></p><p>Note that Dual Wielder does not need changing. The first part, about AC, should indeed not work when you wield a hand crossbow in one of your hands. You will have to choose between extra AC and range.</p><p></p><p></p><p>Regards,</p><p>Zapp</p><p></p><p>PS. My analysis of the Crossbow Expert feat:</p><p>- removing "loading" property: bad, since turns crossbows into pistols. </p><p>This isn't about hosing your playstyle either: it would be much preferable to add repeating crosbows to the PHB weapon list instead of doing this no-loading charade. Get a repeating crossbow, simple. Anyone else use a crossbow to make an opening shot and then drop it. Or they use a regular bow.</p><p>- removing disadvantage of ranged combat when in melee: bad, since it removes the single most important reason to have a melee weapon, it makes it impossible to stop people from going all Legolas on your arse, and it is generally unrealistic as hell. Besides, it hurts my head how this favors crossbow users over regular bow and arrow users (who need this feat just as much but can't benefit from the other two aspects). </p><p>- allowing bonus attacks as something completely different than, and utterly superior to TWF, is bad bad bad. This feature is simply not needed, once TWF works for all light weapons, melee and ranged. Besides this third part of the feat was clearly intended for the sword and crossbow guy, only that is a complete fail because of the ammo rules. You MUST have a free hand to load that crossbow, ergo the only configuration allowed is the hand crossbow plus free hand configuration.</p><p></p><p>At this point, when I have discovered that *all three* aspects of the Crossbow Expert feat are disruptive, I realized it was easier to just take away the entire feat.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6731139, member: 12731"] Instead of replying individually, let me specify exactly what I would have liked to see. Some of your replies only repeat info we already know, others go off on a tangent. Hopefully when you know what I do like it will make it easier to understand my original rant. Three straight-forward changes: 1) The Light Crossbow being named simply Crossbow. 2) The melee-only distinction of two-weapon fighting be dropped. 3) The complete removal of the Crossbow Expert feat (see PS for details on why) This would make the rules for crossbows MUCH more intuitive. Suddenly my headache is lifted completely! All my concerns for the rules as they relate to crosbows go away like magic: Hand crossbows suddenly work like you would expect them to. As light weapons you can use one in your off hand, but you don't get the Dex bonus to damage without taking the Two-Weapon Fighting weapon style, which means you can't also take the Archery style. If you run the Ammunition property by the book, you can't actually use TWF with hand crossbows since the rules still force your other hand to be free. This does have the advantage that you can't cheese the Archery style (which isn't intended to give its bonus to both main and off hand attacks). I'm torn between throwing out that ruling and simply adding repeating crossbows to the PHB weapons. Note that Dual Wielder does not need changing. The first part, about AC, should indeed not work when you wield a hand crossbow in one of your hands. You will have to choose between extra AC and range. Regards, Zapp PS. My analysis of the Crossbow Expert feat: - removing "loading" property: bad, since turns crossbows into pistols. This isn't about hosing your playstyle either: it would be much preferable to add repeating crosbows to the PHB weapon list instead of doing this no-loading charade. Get a repeating crossbow, simple. Anyone else use a crossbow to make an opening shot and then drop it. Or they use a regular bow. - removing disadvantage of ranged combat when in melee: bad, since it removes the single most important reason to have a melee weapon, it makes it impossible to stop people from going all Legolas on your arse, and it is generally unrealistic as hell. Besides, it hurts my head how this favors crossbow users over regular bow and arrow users (who need this feat just as much but can't benefit from the other two aspects). - allowing bonus attacks as something completely different than, and utterly superior to TWF, is bad bad bad. This feature is simply not needed, once TWF works for all light weapons, melee and ranged. Besides this third part of the feat was clearly intended for the sword and crossbow guy, only that is a complete fail because of the ammo rules. You MUST have a free hand to load that crossbow, ergo the only configuration allowed is the hand crossbow plus free hand configuration. At this point, when I have discovered that *all three* aspects of the Crossbow Expert feat are disruptive, I realized it was easier to just take away the entire feat. [/QUOTE]
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