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Crossbows and dual-wielding
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<blockquote data-quote="CapnZapp" data-source="post: 6732517" data-attributes="member: 12731"><p>That's not my complaint - I have never accused the Crossbow Expert rules text to be unclear. Not very intuitive, yes, but unclear, no. I believe I too fully understand them - and in fact it was this understanding that prompted me to start this very thread!</p><p></p><p>What I <em>am</em> talking about is how the rules first introduce the Hand Crossbow as a weapon with the properties Loading, "One-Handed" (as it were) and Light...</p><p></p><p>...and then proceeds to strip away the expectations this gives the reader, one by one:</p><p>- Loading is perhaps the only link between the D&D crossbows and reality. It would not have costed the designers one bit to keep Loading and instead add repeating crossbows to the game, gnomish or no.</p><p>Moreover, regardless of my personal feelings on loading-free crossbows I dislike how this opens up crossbows as serious weapons for the extra attacking character only to feat-using campaigns. Again, a solution involving equipment would have solved this for everybody.</p><p>Thirdly, removing loading is a far weaker prize than you'd intuitively think, after the Ammunition errata keeps you from simply not thinking about loading ever again. </p><p>- Two-Handed. You'd think weapons without this property could have been paired up with a rapier, shield or a second crossbow. But then you'd be wrong, and I don't like rules that are counter-intuitive.</p><p>- Light. You'd think light weapons could have been used for Two-Weapon Fighting, and again you'd be wrong. This time with no explanation whatsoever! </p><p></p><p>To add insult to injury, the rules <em>still</em> does not allow many of the fighting configurations people think they do! (Such as the rapier+handcrossbow drow*, or indeed, the dual handcrossbows) The rules shoot down this coolness, and for what? Stopping overly powerful and completely unbalanced cheese? Please! </p><p></p><p>To be clear, what I am asking you (and everybody else participarting in this thread) is what you think of an alternate reality where light weapons qualify for TWF and where crossbows aren't given peculiar special treatment where they and they alone can be used with BOTH Archery Style AND (the functional equivalence of) Two Weapon Style, and where you as a pure bonus get rules that don't directly countermand the intuitive approach?</p><p></p><p>Or, at the very least, reply with a credible argument as to why the rules "must" be the way they are currently.</p><p></p><p>Or, as a constructive minimum: what "fighting configurations" DO you feel would be appropriate for D&D, and what would not be? Let us discuss.</p><p></p><p>The fact the rules are "simple" (I'm not actually sure I agree, but I am willing to give you that they are least comprehensible once you have achieved a certain system mastery, since this is not the subject I am interested in discussing) does not factor into it. </p><p></p><p></p><p>Best Regards,</p><p>Zapp</p><p></p><p>*) At least not without going through the motions outlined by Jester Canuck in an earlier post (post #18). However, merely imagining something so utterly ridiculous makes me want to puke, so I am simply out of any such discussion.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6732517, member: 12731"] That's not my complaint - I have never accused the Crossbow Expert rules text to be unclear. Not very intuitive, yes, but unclear, no. I believe I too fully understand them - and in fact it was this understanding that prompted me to start this very thread! What I [I]am[/I] talking about is how the rules first introduce the Hand Crossbow as a weapon with the properties Loading, "One-Handed" (as it were) and Light... ...and then proceeds to strip away the expectations this gives the reader, one by one: - Loading is perhaps the only link between the D&D crossbows and reality. It would not have costed the designers one bit to keep Loading and instead add repeating crossbows to the game, gnomish or no. Moreover, regardless of my personal feelings on loading-free crossbows I dislike how this opens up crossbows as serious weapons for the extra attacking character only to feat-using campaigns. Again, a solution involving equipment would have solved this for everybody. Thirdly, removing loading is a far weaker prize than you'd intuitively think, after the Ammunition errata keeps you from simply not thinking about loading ever again. - Two-Handed. You'd think weapons without this property could have been paired up with a rapier, shield or a second crossbow. But then you'd be wrong, and I don't like rules that are counter-intuitive. - Light. You'd think light weapons could have been used for Two-Weapon Fighting, and again you'd be wrong. This time with no explanation whatsoever! To add insult to injury, the rules [I]still[/I] does not allow many of the fighting configurations people think they do! (Such as the rapier+handcrossbow drow*, or indeed, the dual handcrossbows) The rules shoot down this coolness, and for what? Stopping overly powerful and completely unbalanced cheese? Please! To be clear, what I am asking you (and everybody else participarting in this thread) is what you think of an alternate reality where light weapons qualify for TWF and where crossbows aren't given peculiar special treatment where they and they alone can be used with BOTH Archery Style AND (the functional equivalence of) Two Weapon Style, and where you as a pure bonus get rules that don't directly countermand the intuitive approach? Or, at the very least, reply with a credible argument as to why the rules "must" be the way they are currently. Or, as a constructive minimum: what "fighting configurations" DO you feel would be appropriate for D&D, and what would not be? Let us discuss. The fact the rules are "simple" (I'm not actually sure I agree, but I am willing to give you that they are least comprehensible once you have achieved a certain system mastery, since this is not the subject I am interested in discussing) does not factor into it. Best Regards, Zapp *) At least not without going through the motions outlined by Jester Canuck in an earlier post (post #18). However, merely imagining something so utterly ridiculous makes me want to puke, so I am simply out of any such discussion. [/QUOTE]
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