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*Pathfinder & Starfinder
Crossbows bite: solutions…?
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<blockquote data-quote="Plane Sailing" data-source="post: 388326" data-attributes="member: 114"><p>One idea that I've been toying with is giving arbitrary "mighty" ratings to crossbows. After all, part of the point of the larger crossbows is that they are too powerful to be cocked by hand, and need a lever, stirrup or winch!</p><p></p><p>I'd go for </p><p></p><p>Hand crossbow +0</p><p>Light crossbow +3</p><p>Heavy crossbow +5</p><p></p><p>The Rapid Reload feat would only be possible if you had at least the same Str bonus as the mighty crossbows. I would also give them a x3 crit like all other piercing weapons.</p><p></p><p>The end result of this is that crossbows do a bit more damage normally, and are VERY nasty on a critical.</p><p></p><p>I consider it ridiculous that you can have characters getting +4 damage bonus on drawing a mighty bow, but there is no damage bonus on a heavy crossbow that could never be drawn by hand! In deciding to avoid giving a + damage modifier to any weapons I think that the designers forgot that the crossbow (more than any of the other weapons) is a machine, and should have its own Str attribute.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 388326, member: 114"] One idea that I've been toying with is giving arbitrary "mighty" ratings to crossbows. After all, part of the point of the larger crossbows is that they are too powerful to be cocked by hand, and need a lever, stirrup or winch! I'd go for Hand crossbow +0 Light crossbow +3 Heavy crossbow +5 The Rapid Reload feat would only be possible if you had at least the same Str bonus as the mighty crossbows. I would also give them a x3 crit like all other piercing weapons. The end result of this is that crossbows do a bit more damage normally, and are VERY nasty on a critical. I consider it ridiculous that you can have characters getting +4 damage bonus on drawing a mighty bow, but there is no damage bonus on a heavy crossbow that could never be drawn by hand! In deciding to avoid giving a + damage modifier to any weapons I think that the designers forgot that the crossbow (more than any of the other weapons) is a machine, and should have its own Str attribute. Cheers [/QUOTE]
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Crossbows bite: solutions…?
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