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Crossed Paths - OOC
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<blockquote data-quote="doghead" data-source="post: 1321335" data-attributes="member: 8243"><p>I assumed the worst case because its better ti get good news. But its a difficult call. Real life isn't much use - you could go both ways. </p><p></p><p>Adding a new class doesn't make it more difficult to improve something you already have learnt. The "total is equal to the sum of the parts" idea suggest that they should be see as a combination, not a sequence. One the other hand, you could say that in order to advance as in a new class, you need to focus on it (ie developing the class skills). It, of course, being some generic concept of the class as specified by the class skills etc.</p><p></p><p>Both ideas are somewhat flawed as technically, the XP spent to get the next level was accrued while in the previous level. ie a wizard picking up a level of rogue gets the rogue's skills but has not really been one yet. </p><p></p><p>Anyway, just some ramblings. Let me know when you know.</p></blockquote><p></p>
[QUOTE="doghead, post: 1321335, member: 8243"] I assumed the worst case because its better ti get good news. But its a difficult call. Real life isn't much use - you could go both ways. Adding a new class doesn't make it more difficult to improve something you already have learnt. The "total is equal to the sum of the parts" idea suggest that they should be see as a combination, not a sequence. One the other hand, you could say that in order to advance as in a new class, you need to focus on it (ie developing the class skills). It, of course, being some generic concept of the class as specified by the class skills etc. Both ideas are somewhat flawed as technically, the XP spent to get the next level was accrued while in the previous level. ie a wizard picking up a level of rogue gets the rogue's skills but has not really been one yet. Anyway, just some ramblings. Let me know when you know. [/QUOTE]
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