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<blockquote data-quote="Manzanita" data-source="post: 1518299" data-attributes="member: 10109"><p>OK. I handled the centipede encounter rather poorly. As you know, this is my first DMing foray, and I'm still figuring things out. I'd envisioned this campaign as a tight, tense, and somewhat rapid. I don't know that it's turning out to be any of these, although I am enjoying it. I would like to keep it moving, as you know, & I've largely stopped even rolling for wandering monsters. I want the encounters to be more plot relevent. As you may know, you are now, for the first time, in a published module, the 1979 Judges Guild module, <em>The Caverns of Thracia</em>. I've taken the liberty of modifying it in numerous ways, and plan to do some more editing as we continue. This centipede room had no treasure, no other exits, and thus little to contribute to the plot. It also would have been a one way slaughter since centipedes aren't very tough. Thus I didn't really want to play it out. I'll probably do away with most of these sorts of encounters in the future. Unlike most dungeon forays, the PCs are interested in more than just maximizing XP and treasure.</p><p></p><p>Enough insight into my psyche! Just keeping you posted on stuff. Player feedback welcome as always. Carry on!</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1518299, member: 10109"] OK. I handled the centipede encounter rather poorly. As you know, this is my first DMing foray, and I'm still figuring things out. I'd envisioned this campaign as a tight, tense, and somewhat rapid. I don't know that it's turning out to be any of these, although I am enjoying it. I would like to keep it moving, as you know, & I've largely stopped even rolling for wandering monsters. I want the encounters to be more plot relevent. As you may know, you are now, for the first time, in a published module, the 1979 Judges Guild module, [I]The Caverns of Thracia[/I]. I've taken the liberty of modifying it in numerous ways, and plan to do some more editing as we continue. This centipede room had no treasure, no other exits, and thus little to contribute to the plot. It also would have been a one way slaughter since centipedes aren't very tough. Thus I didn't really want to play it out. I'll probably do away with most of these sorts of encounters in the future. Unlike most dungeon forays, the PCs are interested in more than just maximizing XP and treasure. Enough insight into my psyche! Just keeping you posted on stuff. Player feedback welcome as always. Carry on! [/QUOTE]
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