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<blockquote data-quote="Despaxas" data-source="post: 1550562" data-attributes="member: 7370"><p>Well, might as well jump right into the discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Organizing combat is pretty hard because we can't have extensive discussions on a messageboard. But there are some things we could do. Some people need protection from melee, such as wizards, sorcerers and to a lesser extent rogues. What every party should have is a line-up. Who's up front where the fighting is usually the fiercest, who's in the back to cover that approach and who are the ones that should be protected in the middle?</p><p>These are things that are usually very obvious but still need to be implemented. </p><p>Another thing that really helps is to have fighting buddies. Teams of 2 characters that always stay together in combat, this should be a fighter and a cleric ideally, and a ranged fighter-type paired with the wizard so the fighter can protect the wizard when they fall under attack. These sort of things.</p><p></p><p>Just my 2 copper pieces. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Despaxas, post: 1550562, member: 7370"] Well, might as well jump right into the discussion. :) Organizing combat is pretty hard because we can't have extensive discussions on a messageboard. But there are some things we could do. Some people need protection from melee, such as wizards, sorcerers and to a lesser extent rogues. What every party should have is a line-up. Who's up front where the fighting is usually the fiercest, who's in the back to cover that approach and who are the ones that should be protected in the middle? These are things that are usually very obvious but still need to be implemented. Another thing that really helps is to have fighting buddies. Teams of 2 characters that always stay together in combat, this should be a fighter and a cleric ideally, and a ranged fighter-type paired with the wizard so the fighter can protect the wizard when they fall under attack. These sort of things. Just my 2 copper pieces. :) [/QUOTE]
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