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Crossed Paths, Part II
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<blockquote data-quote="Manzanita" data-source="post: 1344132" data-attributes="member: 10109"><p><strong>October 17th</strong></p><p></p><p><em>Please do decide who is carrying the spearpoint, but as it my want, I'll keep pushing the action.</em></p><p> </p><p>The party continues Northward. Brioc acts as guild, looking to the sun, stars and other signs, known only to him, to guild their path. The party travels though the rough, cold forest, often having to hew their trail, and lead their horses. The grimness of mood lightens somewhat as several days pass without hostilities. The men sleep a little extra each night until everyone again feels at top condition. In fact, everyone feels a bit sharper in skill than before, as the weeks of adventure have hardened them more than years at home. Octar notices significant skill increases in Mendicus' and Marcus' swordsmanship in their evening training sessions.</p><p> </p><p>By mid afternoon of October 17th, Sevastopol is 4 days behind them. Brioc seems distant from the others, lost in thought. He has done as much as possible to find the spot where the map indicates the underground city lies, but the map is not detailed enough to know exactly where to go. He needs some clue...</p><p> </p><p>Octar is riding in the lead. His horse breaks into a clearing. Suddenly he sees the first intelligent life since the battle with the orcs. About 50 feet ahead sit two humanoids with dog-like faces. They are wearing some sort of quilted armor and have polearms on the ground before them. They are speaking, waving pieces of meat as they talk. On the ground beside them lies a man, prone, dressed only in a tunic, with his hands bound behind his back.</p><p> </p><p>Surprise round: Octar</p><p>1st round Initiative</p><p>Prisoner</p><p>Ehldannis</p><p>humanoids</p><p>Octar</p><p>Brioc/wolf</p><p>Dhormium</p><p>Marcus</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1344132, member: 10109"] [b]October 17th[/b] [i]Please do decide who is carrying the spearpoint, but as it my want, I'll keep pushing the action.[/i] The party continues Northward. Brioc acts as guild, looking to the sun, stars and other signs, known only to him, to guild their path. The party travels though the rough, cold forest, often having to hew their trail, and lead their horses. The grimness of mood lightens somewhat as several days pass without hostilities. The men sleep a little extra each night until everyone again feels at top condition. In fact, everyone feels a bit sharper in skill than before, as the weeks of adventure have hardened them more than years at home. Octar notices significant skill increases in Mendicus' and Marcus' swordsmanship in their evening training sessions. By mid afternoon of October 17th, Sevastopol is 4 days behind them. Brioc seems distant from the others, lost in thought. He has done as much as possible to find the spot where the map indicates the underground city lies, but the map is not detailed enough to know exactly where to go. He needs some clue... Octar is riding in the lead. His horse breaks into a clearing. Suddenly he sees the first intelligent life since the battle with the orcs. About 50 feet ahead sit two humanoids with dog-like faces. They are wearing some sort of quilted armor and have polearms on the ground before them. They are speaking, waving pieces of meat as they talk. On the ground beside them lies a man, prone, dressed only in a tunic, with his hands bound behind his back. Surprise round: Octar 1st round Initiative Prisoner Ehldannis humanoids Octar Brioc/wolf Dhormium Marcus [/QUOTE]
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