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Crossed Paths, Part II
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<blockquote data-quote="Manzanita" data-source="post: 1531744" data-attributes="member: 10109"><p>Fortunately for our intreped explorers, they find no danger. Intuitively, Ehldannis starts his search for secret doors at the far end of the short passage, and sure enough, he finds one there. With practiced ease, Marcus unlatches it. He realizes he can re-latch it (as he did on the first secret door he worked on), as the bricks he must remove are long and go the full width of the door. The elf and rogue feel confident all three secret doors so far found were made by the same people.</p><p></p><p>No sounds eminate from beyond the new door, and Marcus edges it open. <em>(please excuse my presumption of Marcus' actions; just keeping it moving.) </em> Beyond is an immense hall. Large pillars support the ceiling about 30 feet above. The hall goes farther the lantern light stretches (120 feet). There appears to be some sort of rent in the floor about 80 feet out, but the light is not clear at that range. The floor is lightly dusted, but clear of debris. The air reeks of rotting flesh.</p><p></p><p><em>Party at "P" on map. 10' per square.</em></p><p><em></em></p><p><em>My absense over the past few days can be explained by the sudden and complete crash of my hard drive, caused, oddly enough, by a defective sound card. I'm still putting things back together, so please excuse any lack of map continuity.</em></p></blockquote><p></p>
[QUOTE="Manzanita, post: 1531744, member: 10109"] Fortunately for our intreped explorers, they find no danger. Intuitively, Ehldannis starts his search for secret doors at the far end of the short passage, and sure enough, he finds one there. With practiced ease, Marcus unlatches it. He realizes he can re-latch it (as he did on the first secret door he worked on), as the bricks he must remove are long and go the full width of the door. The elf and rogue feel confident all three secret doors so far found were made by the same people. No sounds eminate from beyond the new door, and Marcus edges it open. [I](please excuse my presumption of Marcus' actions; just keeping it moving.) [/I] Beyond is an immense hall. Large pillars support the ceiling about 30 feet above. The hall goes farther the lantern light stretches (120 feet). There appears to be some sort of rent in the floor about 80 feet out, but the light is not clear at that range. The floor is lightly dusted, but clear of debris. The air reeks of rotting flesh. [I]Party at "P" on map. 10' per square.[/I] [I] My absense over the past few days can be explained by the sudden and complete crash of my hard drive, caused, oddly enough, by a defective sound card. I'm still putting things back together, so please excuse any lack of map continuity.[/I] [/QUOTE]
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