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Crossed Paths - ReRecruiting (closed)
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<blockquote data-quote="Manzanita" data-source="post: 1331702" data-attributes="member: 10109"><p>Yes, please workup the cleric & email the stats to me in any standard format. Let me know your standard traveling spells.</p><p> </p><p>You may write up some background to include in the email. Here is his background since joining the party:</p><p> </p><p>Dhormium as a young man is living in the semi-isolated dwarven community called 'The Hold' in the Crimean peninsula. He is hired to travel with a merchant to the nearby human town of Sevastopol, either as a guard, or perhaps he has other reasons for wanting to visit Sevastopol. There he meets up with the party, who are trying to save Sevasotopol from a savage tribe of humanoids known as the wendol, who are ravaging the town. Dhormium accompanies them back to The Hold, where a dwarven elder tells the party of a secret underwater entrance to the Wendol lair. If the party can kill the Wendol leader, the Wendol will probably disperse, as they did 200 years ago when a dwarven party did about the same thing. In return for this information, the dwarven leaders ask the party to let Dhormium accompany them as an equal in their further adventures, which the party will not reveal in any detail. The dwarves want Dhormium to learn more of the ways of men and gain in power to return better able to serve The Hold.</p><p> </p><p>The party navagates this underwater tunnel, kills the old wendol druid leader, and escapes back to sevastopol. After a week of recouperation and celebration in Sevastopol, where they are hailed as heros, the party heads north towards the destination. Their first night out in the wilderness, a man comes to their campsite claiming to be a ROman archeologist. THey are subsequently ambushed by orcs, and the so-called archeologist turns out to be with the orcs. The orcs are repulsed, but at the cost of the life of Nathaniel the Bard. The orc leader, Sergius, also escapes, but leaves behind his mysterious glowing spearpoint.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1331702, member: 10109"] Yes, please workup the cleric & email the stats to me in any standard format. Let me know your standard traveling spells. You may write up some background to include in the email. Here is his background since joining the party: Dhormium as a young man is living in the semi-isolated dwarven community called 'The Hold' in the Crimean peninsula. He is hired to travel with a merchant to the nearby human town of Sevastopol, either as a guard, or perhaps he has other reasons for wanting to visit Sevastopol. There he meets up with the party, who are trying to save Sevasotopol from a savage tribe of humanoids known as the wendol, who are ravaging the town. Dhormium accompanies them back to The Hold, where a dwarven elder tells the party of a secret underwater entrance to the Wendol lair. If the party can kill the Wendol leader, the Wendol will probably disperse, as they did 200 years ago when a dwarven party did about the same thing. In return for this information, the dwarven leaders ask the party to let Dhormium accompany them as an equal in their further adventures, which the party will not reveal in any detail. The dwarves want Dhormium to learn more of the ways of men and gain in power to return better able to serve The Hold. The party navagates this underwater tunnel, kills the old wendol druid leader, and escapes back to sevastopol. After a week of recouperation and celebration in Sevastopol, where they are hailed as heros, the party heads north towards the destination. Their first night out in the wilderness, a man comes to their campsite claiming to be a ROman archeologist. THey are subsequently ambushed by orcs, and the so-called archeologist turns out to be with the orcs. The orcs are repulsed, but at the cost of the life of Nathaniel the Bard. The orc leader, Sergius, also escapes, but leaves behind his mysterious glowing spearpoint. [/QUOTE]
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