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<blockquote data-quote="Voadam" data-source="post: 1877844" data-attributes="member: 2209"><p>I am currently DMing our group, having taken over the campaign from the previous DM so he can get some PC time in, I'm going to cover the campaign for about two levels when his story arc kicks in again with a high level module/plot we've been building towards.</p><p></p><p>I'm actually the third DM in the campaign so far, my brohter started it with Banewarrens, one of my friends took over briefly for a short homebrew adventure in the city of Ptolus, my brother took it back to run Heart of Nightfang Spire, and then I took over and have been running Demon god's Fane plus some other stuff while the friend ran my PC through some solo stuff and my brother might do so in a little bit as well.</p><p></p><p>There are some things I would have run differently if I had the campaign from the beginning (only spontaneous divine casters, no half-races, etc.) but it is very cool to work with the plots and world that we have built up, including the world history and divine politics (Ptolus for us is set in a post-apocalyptic Greyhawk 10,000 years later world after gods wars). All the players are into their characters and have history with the world and each other.</p><p></p><p>I have no idea oog about the other dms plots besides what I learned in-game, and vice versa. We worked out a world history timeline for when significant god and empire events happened, and left some room in lists of bad guys in nemesis noble houses and banes that had escaped so that we could each draw on these elements as needed, but that is about it.</p><p></p><p>My friend likes to homebrew a lot so there are monsters and magic that are fresh to me, while my brother has a lot of WotC resources that I don't and I have a ton of d20 and other stuff to draw on that nobody else has. It is a good mix of familiar and new.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1877844, member: 2209"] I am currently DMing our group, having taken over the campaign from the previous DM so he can get some PC time in, I'm going to cover the campaign for about two levels when his story arc kicks in again with a high level module/plot we've been building towards. I'm actually the third DM in the campaign so far, my brohter started it with Banewarrens, one of my friends took over briefly for a short homebrew adventure in the city of Ptolus, my brother took it back to run Heart of Nightfang Spire, and then I took over and have been running Demon god's Fane plus some other stuff while the friend ran my PC through some solo stuff and my brother might do so in a little bit as well. There are some things I would have run differently if I had the campaign from the beginning (only spontaneous divine casters, no half-races, etc.) but it is very cool to work with the plots and world that we have built up, including the world history and divine politics (Ptolus for us is set in a post-apocalyptic Greyhawk 10,000 years later world after gods wars). All the players are into their characters and have history with the world and each other. I have no idea oog about the other dms plots besides what I learned in-game, and vice versa. We worked out a world history timeline for when significant god and empire events happened, and left some room in lists of bad guys in nemesis noble houses and banes that had escaped so that we could each draw on these elements as needed, but that is about it. My friend likes to homebrew a lot so there are monsters and magic that are fresh to me, while my brother has a lot of WotC resources that I don't and I have a ton of d20 and other stuff to draw on that nobody else has. It is a good mix of familiar and new. [/QUOTE]
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