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Crossing into the Shadowfel
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<blockquote data-quote="Ambershanks" data-source="post: 4994325" data-attributes="member: 77269"><p>So I've got DMs block....</p><p>For the life of me, I'm stuck on the next leg of my adventure. So I'm hoping maybe you guys can help get the creative juices flowing. </p><p></p><p>My players are in a desert world. They have crossed over into the Feywild, because they have found out that the veil between the feywild and shadowfell has cracked/broken, and all sorts of natiesthat aren't supposed to be here, are. </p><p>They have learned of the location of the problem. A town where 100 years ago a explosion of magical power opened a rift and let all sorts of chaos beasties in. they have been given three canopic jars which hold the spirts of very powerful mages, who can seal the rift, as long as the party can keep them safe.</p><p></p><p>And...that's what I've got. </p><p></p><p>I've got my adventures set up to get them to the town, which is a small port town on the river. I'm thinking of maybe having the jars stolen or broken, or what I'd like to do is somehow have the characters step over to the shadowfel. </p><p></p><p>Eventually, I want this all to tie in to the creature behind all of this being a nasty dracolich hidden at the lost city, south of the caracters. </p><p></p><p>I know this is pretty rambling, but like I said, I'm just beating my head aginst the wall for ideas. Any suggestions, ideas or anything would be really awesome!</p></blockquote><p></p>
[QUOTE="Ambershanks, post: 4994325, member: 77269"] So I've got DMs block.... For the life of me, I'm stuck on the next leg of my adventure. So I'm hoping maybe you guys can help get the creative juices flowing. My players are in a desert world. They have crossed over into the Feywild, because they have found out that the veil between the feywild and shadowfell has cracked/broken, and all sorts of natiesthat aren't supposed to be here, are. They have learned of the location of the problem. A town where 100 years ago a explosion of magical power opened a rift and let all sorts of chaos beasties in. they have been given three canopic jars which hold the spirts of very powerful mages, who can seal the rift, as long as the party can keep them safe. And...that's what I've got. I've got my adventures set up to get them to the town, which is a small port town on the river. I'm thinking of maybe having the jars stolen or broken, or what I'd like to do is somehow have the characters step over to the shadowfel. Eventually, I want this all to tie in to the creature behind all of this being a nasty dracolich hidden at the lost city, south of the caracters. I know this is pretty rambling, but like I said, I'm just beating my head aginst the wall for ideas. Any suggestions, ideas or anything would be really awesome! [/QUOTE]
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