CROSSPOSTED: Elemental power Ideas

MissWashuu

First Post
I thought this might be a better forum for this.....

I have decided to start a game where the elements play a part. I do not what my players to know what the benifits are, but I would like to provide benifits to PC's who dedicate themselves to an element. THere are 6 elements air, earth, fire, water, light and dark. Polar opposites are air and earth, fire and water, light and dark. This world is a bit high in the magic content. So these powers may seem a bit strong and I am interested in a way to power them down, but here is an example:

Darkness:
2nd level: +2 to hide
4th level: Shadow Separation
6th level: Darkvision
8th level: hide in plain sight
10th lvl: shadow link
12th lvl: shadow stride
14th lvl: shadow cloak
16th lvl: ??
18th lvl: ??
20th lvl: ??

Shadow separation: Upon the second dedication ritual a Shadow Dedicant can separate their shadow from themselves. They can send it off to scout or gather information about an area. The shadow *must* return to the dedicant in order to provide information that it has gathered. The shadow can be affected by any spells that can affect the caster and it benifits from the casters saving throws. Furthermore, any spell that affects the shadow (due to a failed save) affects the caster. The shadow is not undead and therefore cannot be turned. It cannot be separated so as to provide a flank partner in battle. This ability can be invoked once per dedicant level per week.

Shadow Link: Shadow separation, but the dedicant now has a link with the shadow and can see as if the dedicant was there. The shadow need not return to offer information. Also the dedicant can speak through the shadow if he wishes.

Shadow Stride: as tree stride but through shadows only.

Shadow cloak: THe shadows evelop the dedicant providing a 50% miss chance. Calling upon the shadows is a standard action. This ablility can be invoked 3x's a day.

If a PC ever chooses a different element, they will lose all benifits of the previous element and start at the lowest power of the new element. IE even if your 10th and you start dedicating yourself to an element, you only gain the first power.

I need this for the other 5 elements.... any ideas? sugggestions?
 

log in or register to remove this ad

Well, a high level ability of Light and Dark could be the ability to turn or rebuke undead as a cleric.

Resistances would be good for the Four other elements, and the ability to summon Elementals would be a nice bonus. Aside from that, non-spellcasters could get basic arcane spells related to their element (similar to Cleric Domains).

Other ideas:
Earth: Increased movement speed
Air: Resistance/Immunity to cloud spells
Water: Water Brething
Fire: Resistance to cold (as a bonus to Fire resistance)
Light: Immunity to Blindness (perhaps only from blindness caused by bright lights)
Dark: Free Blind-Fighting feat.

That's all I can think of for now, Miss Washu. ;)
 

I think at 18th level the ability to transport oneself to the appropriate plane would be a good ability.

At 20th level elemental transformation maybe.

At 2nd level how about the ability to speak in the dedicated elemental type's language?

The ability to command an elemental of the dedicated type.

The ability to summon an elemental of the dedicated type

An elemental companion that advanced in HD as the character advances in level

The ability to turn opposing elemental types or dismiss them
 


Remove ads

Top