Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crossroad feats for Chameleon's floating Feat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="a-d" data-source="post: 5523391" data-attributes="member: 6672372"><p>I'm playing a Factotum and intend to take two levels of Chameleon to gain it's floating feat. However, I'm not at all familiar with most of DnD's feats and have no real idea what crossroad feats would be the best choices for a generalist character.</p><p></p><p>Crossroad Feat: A Feat, which allows access to two or more other Feats through use of the Chameleon's floating Feat.</p><p>(Chameleon's floating Feat is a Feat you can change per day. After realizing I could use it to gain access to all the Item Creation Feats I was much more delighted with it.)</p><p></p><p>Originally intended progression:</p><p>Human</p><p>Level 1: Quickdraw, Scroll Creation</p><p>Level 3: ?</p><p>Level 6: Jack of All Trades</p><p>Level 8: Chameleon's Floating Feat</p><p>Level 9: Jack of All Trades or Psychic Ability</p><p>(Depending on whether or not an enchanted item with a bunch of +1 to all skills will allow me to add Factotum Cunning Knowledge without taking Jack of All Trades for a second time.(Cunning Knowledge allows me to add my Factotum level to any skill in which I have at least one rank, once per day per skill.))</p><p>(Psychic Ability is from "The Psychic's Handbook" by "Green Ronin Publishing." <a href="http://www.rpg.net/reviews/archive/10/10300.phtml" target="_blank">Review of The Psychic's Handbook - RPGnet d20</a>)</p><p>Description of Psychic Ability: <a href="http://www.dandwiki.com/wiki/Psychic_Ability_(3.5e_Feat" target="_blank">http://www.dandwiki.com/wiki/Psychic_Ability_(3.5e_Feat</a>)</p><p></p><p>Level 12: Psychic Ability or Psychometabolism</p><p>Level 15: Psychometabolism or Psychoportation</p><p>Level 18: Psychoportation or Telepathy</p><p></p><p>Flaws for Feats: I know I ought to place at least one flaw in the beginning and hold onto a second for later to increase penetration into the Psychic feats...but like I said, don't know which feats to choose so I'm very wary of taking anything so far.</p><p></p><p>I'm not including higher levels because while told that we'll be allowed in this game to go over level 20 I've heard that most games don't go that far. In which case this all I'd be allowed to bring in.</p><p></p><p>Character's purpose is to be able to go in all directions.</p><p>In fact this reminds me of a post I'd made which I used when asking the other players in my group what class I should be.</p><p>Here: <a href="http://crystalhall.org/chboards3/index.php?t=msg&goto=58389&S=59d7e3df03f1b592669733d5dcfbc36b#msg_58389" target="_blank">The Crystal Hall: Questions and Answers => GEO What class would you be?</a></p><p></p><p>Additionally, I don't care for interactions with god/desses so divine feats aren't ones I'd take. If anything I'd try to steal their magic and make it arcane so anyone can use it.</p><p></p><p>The feats I do know would work with the Chameleon's floating Feat as Crossroad Feats are:</p><p>Combat Expertise</p><p>Point Blank Shot</p><p></p><p>I've also been considering the Feat "Run" because I've read that mobility is important and it allows you to keep your AC while running.</p><p></p><p>But are there better Crossroad Feats?</p><p>Our DM said they were allowing all 3.5 books.</p><p></p><p>Thank you in advance for any advice you're willing to give.</p><p></p><p>Additionally, does anyone have advice on how to play an effective generalist character?</p></blockquote><p></p>
[QUOTE="a-d, post: 5523391, member: 6672372"] I'm playing a Factotum and intend to take two levels of Chameleon to gain it's floating feat. However, I'm not at all familiar with most of DnD's feats and have no real idea what crossroad feats would be the best choices for a generalist character. Crossroad Feat: A Feat, which allows access to two or more other Feats through use of the Chameleon's floating Feat. (Chameleon's floating Feat is a Feat you can change per day. After realizing I could use it to gain access to all the Item Creation Feats I was much more delighted with it.) Originally intended progression: Human Level 1: Quickdraw, Scroll Creation Level 3: ? Level 6: Jack of All Trades Level 8: Chameleon's Floating Feat Level 9: Jack of All Trades or Psychic Ability (Depending on whether or not an enchanted item with a bunch of +1 to all skills will allow me to add Factotum Cunning Knowledge without taking Jack of All Trades for a second time.(Cunning Knowledge allows me to add my Factotum level to any skill in which I have at least one rank, once per day per skill.)) (Psychic Ability is from "The Psychic's Handbook" by "Green Ronin Publishing." [url=http://www.rpg.net/reviews/archive/10/10300.phtml]Review of The Psychic's Handbook - RPGnet d20[/url]) Description of Psychic Ability: [url]http://www.dandwiki.com/wiki/Psychic_Ability_(3.5e_Feat[/url]) Level 12: Psychic Ability or Psychometabolism Level 15: Psychometabolism or Psychoportation Level 18: Psychoportation or Telepathy Flaws for Feats: I know I ought to place at least one flaw in the beginning and hold onto a second for later to increase penetration into the Psychic feats...but like I said, don't know which feats to choose so I'm very wary of taking anything so far. I'm not including higher levels because while told that we'll be allowed in this game to go over level 20 I've heard that most games don't go that far. In which case this all I'd be allowed to bring in. Character's purpose is to be able to go in all directions. In fact this reminds me of a post I'd made which I used when asking the other players in my group what class I should be. Here: [url=http://crystalhall.org/chboards3/index.php?t=msg&goto=58389&S=59d7e3df03f1b592669733d5dcfbc36b#msg_58389]The Crystal Hall: Questions and Answers => GEO What class would you be?[/url] Additionally, I don't care for interactions with god/desses so divine feats aren't ones I'd take. If anything I'd try to steal their magic and make it arcane so anyone can use it. The feats I do know would work with the Chameleon's floating Feat as Crossroad Feats are: Combat Expertise Point Blank Shot I've also been considering the Feat "Run" because I've read that mobility is important and it allows you to keep your AC while running. But are there better Crossroad Feats? Our DM said they were allowing all 3.5 books. Thank you in advance for any advice you're willing to give. Additionally, does anyone have advice on how to play an effective generalist character? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crossroad feats for Chameleon's floating Feat?
Top