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General Tabletop Discussion
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Crossroads: Character Health, Getting Hurt, and Dying
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<blockquote data-quote="doctorbadwolf" data-source="post: 9107517" data-attributes="member: 6704184"><p>Sweet! I'm glad! </p><p></p><p>So right now there are two tracks that can force a character to make that decision, Injury and Stress. Injury is physical, and stress is mental or spiritual. Some stuff is ambiguous. If you and the GM can't easily agree, you use a simple method. If the damage of the hazard is half again or more your toughness, you mark whichever track has more marks already. If it doesn't, you mark the one with less. <em>For example: Imagine you have marked 1 Stress and 3 Injury, and the hazard is arguably both. So, if your toughness is 10, and the hazard rolls 12, you mark 1 Stress. If the hazard rolls 15 or more, you mark one Injury. </em></p><p></p><p>As written right now, you can take 5 Stress or Injury without being taken out. </p><p></p><p>Injury is mostly relevant to combat and physical challenges, while Stress can be brought on by loss, seeing things that shouldn't exist or strain the limits of the mind. Don't think cthulu so much as just imagine actually seeing a guy throw a lightning bolt at a monstrous werewolf in the Target parking lot. That wouldn't be a huge Hazard, but it would be a Hazard. </p><p></p><p>Although, there is an infinite Void called Ginnungagap that exists outside of and between (and before ideas like "before" could exist, before the First Thought brought light into the void and one voice became many voices creating worlds and dreams and life) the other worlds and...you don't want to stare into it. There are non-things that anti-exist in there, and they want you to join them. As they say when traveling between worlds, <em>mind the Gap!</em></p><p></p><p>Aaaaanyway, feel free to fire off any other questions you have!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9107517, member: 6704184"] Sweet! I'm glad! So right now there are two tracks that can force a character to make that decision, Injury and Stress. Injury is physical, and stress is mental or spiritual. Some stuff is ambiguous. If you and the GM can't easily agree, you use a simple method. If the damage of the hazard is half again or more your toughness, you mark whichever track has more marks already. If it doesn't, you mark the one with less. [I]For example: Imagine you have marked 1 Stress and 3 Injury, and the hazard is arguably both. So, if your toughness is 10, and the hazard rolls 12, you mark 1 Stress. If the hazard rolls 15 or more, you mark one Injury. [/I] As written right now, you can take 5 Stress or Injury without being taken out. [I][/I] Injury is mostly relevant to combat and physical challenges, while Stress can be brought on by loss, seeing things that shouldn't exist or strain the limits of the mind. Don't think cthulu so much as just imagine actually seeing a guy throw a lightning bolt at a monstrous werewolf in the Target parking lot. That wouldn't be a huge Hazard, but it would be a Hazard. Although, there is an infinite Void called Ginnungagap that exists outside of and between (and before ideas like "before" could exist, before the First Thought brought light into the void and one voice became many voices creating worlds and dreams and life) the other worlds and...you don't want to stare into it. There are non-things that anti-exist in there, and they want you to join them. As they say when traveling between worlds, [I]mind the Gap![/I] Aaaaanyway, feel free to fire off any other questions you have! [/QUOTE]
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