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Crossroads: Character Health, Getting Hurt, and Dying
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<blockquote data-quote="doctorbadwolf" data-source="post: 9111823" data-attributes="member: 6704184"><p>So, the feedback so far. </p><p></p><p>Success rates are too low for skills that aren't specialized, meaning that characters that are well rounded, or not focused on combat, suffer in combat. (we can extrapolate that the same is true for other types of challenges)</p><p></p><p>This is because it's normal to have only 1 skill rank and 1 specialty rank in many of your skills. You'll be rolling 1d12</p><p>+2d6, which averages around 15, which is a mixed success. Most characters have 1 or 2 skills with 2 ranks, which means 2 specialty ranks under that skill, so at most you roll 4d6, but more likely is you roll multiple specialties at 3d6. I think really the system just needs a little bit more specialty ranks. Maybe the first skill ranks gets you 2, and after that it's 1 to 1. </p><p></p><p>The goal was exactly to have low level PCs rely heavily on their Attribute Points to succeed at skill checks. If the average is Mixed Success, it costs 1 AP to bump to Total Success, the next step on the ladder. The idea is that you spend your AP on skill checks and staying alive early on, and on special abilities later on when you have enough skills that you don't get mixed results as often, and you have other resources to use when you do, like favors and assets. </p><p></p><p>I wonder what folks think about that dynamic. I might start a new thread for it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9111823, member: 6704184"] So, the feedback so far. Success rates are too low for skills that aren't specialized, meaning that characters that are well rounded, or not focused on combat, suffer in combat. (we can extrapolate that the same is true for other types of challenges) This is because it's normal to have only 1 skill rank and 1 specialty rank in many of your skills. You'll be rolling 1d12 +2d6, which averages around 15, which is a mixed success. Most characters have 1 or 2 skills with 2 ranks, which means 2 specialty ranks under that skill, so at most you roll 4d6, but more likely is you roll multiple specialties at 3d6. I think really the system just needs a little bit more specialty ranks. Maybe the first skill ranks gets you 2, and after that it's 1 to 1. The goal was exactly to have low level PCs rely heavily on their Attribute Points to succeed at skill checks. If the average is Mixed Success, it costs 1 AP to bump to Total Success, the next step on the ladder. The idea is that you spend your AP on skill checks and staying alive early on, and on special abilities later on when you have enough skills that you don't get mixed results as often, and you have other resources to use when you do, like favors and assets. I wonder what folks think about that dynamic. I might start a new thread for it. [/QUOTE]
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