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Crowd source request: a CR 4 Necromancer
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<blockquote data-quote="Remathilis" data-source="post: 6671875" data-attributes="member: 7635"><p>Here's the one I whipped up for my campaign. He's a drow elf. </p><p></p><p>CHALITHRA THE NECROMANCER</p><p>Medium humanoid (elf), lawful evil</p><p>Armor Class 13</p><p>Hit Points 31* (6d8)</p><p>Speed 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>9 (-1) 16 (+3) 11 (+0) 17 (+3) 12 (+1) 12 (+1)</p><p>Saving Throws Int +5, Wis +3</p><p>Skills Arcana +5, Religion +5</p><p>Senses darkvision 120 ft., passive Perception 11</p><p>Languages Common, Draconic, Elvish, Undercommon</p><p>Challenge 4 (1,100 XP)</p><p>Grim Harvest. Once per turn when Chalithra kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. </p><p>Fey Ancestry. Chalithra has advantage on saving throws against being charmed, and magic can't put him to sleep.</p><p>Sunlight Sensitivity. Chalithra has disadvantage on attack rolls when he or his target is in sunlight.</p><p>Innate Spellcasting. Chalithra can innately cast the following spells, requiring no material components:</p><p>• At will: dancing lights</p><p>• 1/day each: darkness, faerie fire (save DC 12)</p><p>Spellcasting. Chalithra is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Chalithra knows the following spells from the wizard's spell list:</p><p>• Cantrips (at will): chill touch, light, mage hand, ray of frost</p><p>• 1st Level (4 slots): false life*, magic missile, ray of sickness</p><p>• 2nd Level (3 slots): cloud of daggers, flaming sphere, misty step</p><p>• 3rd Level (2 Slots): animate dead, lightning bolt</p><p>* Chalithra already casts false life before combat. </p><p>ACTIONS</p><p>Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6671875, member: 7635"] Here's the one I whipped up for my campaign. He's a drow elf. CHALITHRA THE NECROMANCER Medium humanoid (elf), lawful evil Armor Class 13 Hit Points 31* (6d8) Speed 30 ft. STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 11 (+0) 17 (+3) 12 (+1) 12 (+1) Saving Throws Int +5, Wis +3 Skills Arcana +5, Religion +5 Senses darkvision 120 ft., passive Perception 11 Languages Common, Draconic, Elvish, Undercommon Challenge 4 (1,100 XP) Grim Harvest. Once per turn when Chalithra kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. Fey Ancestry. Chalithra has advantage on saving throws against being charmed, and magic can't put him to sleep. Sunlight Sensitivity. Chalithra has disadvantage on attack rolls when he or his target is in sunlight. Innate Spellcasting. Chalithra can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/day each: darkness, faerie fire (save DC 12) Spellcasting. Chalithra is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Chalithra knows the following spells from the wizard's spell list: • Cantrips (at will): chill touch, light, mage hand, ray of frost • 1st Level (4 slots): false life*, magic missile, ray of sickness • 2nd Level (3 slots): cloud of daggers, flaming sphere, misty step • 3rd Level (2 Slots): animate dead, lightning bolt * Chalithra already casts false life before combat. ACTIONS Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage. [/QUOTE]
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