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Crowd source request: a CR 4 Necromancer
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<blockquote data-quote="Quickleaf" data-source="post: 6671978" data-attributes="member: 20323"><p>You're welcome. The versions by other posters above are definitely worth a look too!</p><p></p><p>Reflecting on the age group of the kids (10-14), I *might* remove the part of the Aura that imposes disadvantage on saves vs. fear because IME kids hate being told "you're afraid" and not being able to decide whether they're afraid or not for themselves.</p><p></p><p></p><p>Good point. I tend to design monsters a bit tougher cause I'm used to experienced players and large groups. 2d8+3 seems reasonable. Bear in mind that the DMG's damage guidelines for a CR 4 monster are 27-32, so if you want his single-target damage to be low for a CR 4, then you need to give him really good multi-target damage with spell selection and/or up his defenses.</p><p></p><p>Speaking generally, when you use a monster of a CR greater than the PCs' level - particularly during the first tier of play (levels 1-4) - you are going to notice that the monsters often hit really hard and can potentially one-shot a PC. This is by apparently be design, and at higher levels this diminishes. So bear that in mind with your decision to use a CR 4 monster for a gang of kids with 3rd level PCs!</p><p></p><p></p><p>If you want to use it, it probably should to effect multiple PCs. The whole point of it is to have trouble figuring out who is a zombie and who is not! If it's just one PC it *might* be too easy to deduce. </p><p>About the lair action limit about not being able to use the same action consecutively, that's assumed in ALL the lair actions in the MM I think, so I just assumed that same here without spelling it out.</p><p></p><p></p><p>Yeah, probably better not as a lair action, but as a dungeon room.</p><p></p><p></p><p>Feel free <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6671978, member: 20323"] You're welcome. The versions by other posters above are definitely worth a look too! Reflecting on the age group of the kids (10-14), I *might* remove the part of the Aura that imposes disadvantage on saves vs. fear because IME kids hate being told "you're afraid" and not being able to decide whether they're afraid or not for themselves. Good point. I tend to design monsters a bit tougher cause I'm used to experienced players and large groups. 2d8+3 seems reasonable. Bear in mind that the DMG's damage guidelines for a CR 4 monster are 27-32, so if you want his single-target damage to be low for a CR 4, then you need to give him really good multi-target damage with spell selection and/or up his defenses. Speaking generally, when you use a monster of a CR greater than the PCs' level - particularly during the first tier of play (levels 1-4) - you are going to notice that the monsters often hit really hard and can potentially one-shot a PC. This is by apparently be design, and at higher levels this diminishes. So bear that in mind with your decision to use a CR 4 monster for a gang of kids with 3rd level PCs! If you want to use it, it probably should to effect multiple PCs. The whole point of it is to have trouble figuring out who is a zombie and who is not! If it's just one PC it *might* be too easy to deduce. About the lair action limit about not being able to use the same action consecutively, that's assumed in ALL the lair actions in the MM I think, so I just assumed that same here without spelling it out. Yeah, probably better not as a lair action, but as a dungeon room. Feel free :) [/QUOTE]
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