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Crowdsourcing suggestions for 1e or 2e module for a 5e game
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<blockquote data-quote="Quickleaf" data-source="post: 6707999" data-attributes="member: 20323"><p>I think you've got a great spread of classic dungeons there!</p><p></p><p>The only old one I would suggest is L-2: The Assassin's Knot (from the Lendore Isles series) for a change of pace from all the dungeon crawling. It's a convoluted murder mystery that will keep the characters guessing, designed for AD&D levels 2-5. It's the rare event-driven adventure among old school adventures, and is often overlooked by GMs. Also, few players I've run across are familiar with it, so it should be a surprise.</p><p></p><p>A retrospective about it: <a href="https://www.wizards.com/dnd/article.asp?x=dnd/dx20001229b" target="_blank">https://www.wizards.com/dnd/article.asp?x=dnd/dx20001229b</a> </p><p>DnDclassics link: <a href="http://www.dndclassics.com/product/17060/L2-The-Assassins-Knot-1e?it=1" target="_blank">http://www.dndclassics.com/product/17060/L2-The-Assassins-Knot-1e?it=1</a></p><p></p><p>Conversion-wise, you're looking at almost entirely NPCs who fit the mold 1:1 with existing NPC stat blocks in the Monster Manual. The main villain, however, you have a decision to make: You COULD use a certain MM stat block for, though it won't be a direct 1:1 conversion and will be CR 9. Alternately, you could write up the villain's stat block from scratch using the DMG guidelines or PHB rules.</p><p></p><p>What I like about it is that because it's not a combat-driven dungeon crawl, it scales very well to whatever level you want to run it at. And it's short (30-pages) and generic enough that the GM can easily adapt it to his or her campaign. As a mystery, it's well designed because it seems like half the castle is evil alignment - plenty of scoundrels for the PCs to suspect guilty of the murder!</p><p></p><p></p><p></p><p>Oh man, Umbra! My favorite adventure ever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's how I first learned about Chris Perkins too. Fabulous adventure.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6707999, member: 20323"] I think you've got a great spread of classic dungeons there! The only old one I would suggest is L-2: The Assassin's Knot (from the Lendore Isles series) for a change of pace from all the dungeon crawling. It's a convoluted murder mystery that will keep the characters guessing, designed for AD&D levels 2-5. It's the rare event-driven adventure among old school adventures, and is often overlooked by GMs. Also, few players I've run across are familiar with it, so it should be a surprise. A retrospective about it: [url]https://www.wizards.com/dnd/article.asp?x=dnd/dx20001229b[/url] DnDclassics link: [url]http://www.dndclassics.com/product/17060/L2-The-Assassins-Knot-1e?it=1[/url] Conversion-wise, you're looking at almost entirely NPCs who fit the mold 1:1 with existing NPC stat blocks in the Monster Manual. The main villain, however, you have a decision to make: You COULD use a certain MM stat block for, though it won't be a direct 1:1 conversion and will be CR 9. Alternately, you could write up the villain's stat block from scratch using the DMG guidelines or PHB rules. What I like about it is that because it's not a combat-driven dungeon crawl, it scales very well to whatever level you want to run it at. And it's short (30-pages) and generic enough that the GM can easily adapt it to his or her campaign. As a mystery, it's well designed because it seems like half the castle is evil alignment - plenty of scoundrels for the PCs to suspect guilty of the murder! Oh man, Umbra! My favorite adventure ever :) That's how I first learned about Chris Perkins too. Fabulous adventure. [/QUOTE]
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