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*Dungeons & Dragons
Crown of Madness not as bad in play as it seems
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<blockquote data-quote="Dausuul" data-source="post: 8396144" data-attributes="member: 58197"><p>Unfortunately, the very visible spell effect (the iron crown) gives the game away against reasonably bright foes. Even if the hobgoblin king doesn't recognize <em>crown of madness</em>, it's pretty clear that when an iron crown pops out of nowhere on a guard's head and the guard goes berserk, something hinky is going on.</p><p></p><p>There are cases where <em>crown of madness</em> beats out <em>hold person</em>, but consider that you give up:</p><ul> <li data-xf-list-type="ul"><strong>Your action</strong> each turn while maintaining the spell</li> <li data-xf-list-type="ul">The monster being prevented from attacking your fellow PCs*</li> <li data-xf-list-type="ul"><strong>Advantage on all attacks</strong> against the monster</li> <li data-xf-list-type="ul"><strong>Automatic crit</strong> on any melee attack that hits the monster</li> <li data-xf-list-type="ul">The monster autofailing Strength and Dex saves</li> <li data-xf-list-type="ul">Any chance of people not realizing magic is involved</li> </ul><p>And what you get in exchange:</p><ul> <li data-xf-list-type="ul">One monster attack's worth of damage per round... maybe</li> <li data-xf-list-type="ul">The ability to use the spell on targets up to 120 feet away instead of 30</li> <li data-xf-list-type="ul">Dumb monsters might be provoked into fighting each other (but remember it only works on humanoids, so you won't be targeting animal-intelligence foes)</li> </ul><p>It's not that you get nothing in the trade, but the price is so damn high, and the benefits are so limited. And when both spells are as specialized as they are... I can't imagine ever wanting to prepare <em>two</em> concentration-combat-debuffs-that-only-target-humanoids. Other folks can pick what they like, but with those restrictions, I'm always going to take the spell that absolutely wrecks the target when it lands.</p><p></p><p><span style="font-size: 12px">*Yes, I know, the charmed condition prevents the monster from attacking you. But paralysis prevents it from attacking </span><em><span style="font-size: 12px">anybody.</span></em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8396144, member: 58197"] Unfortunately, the very visible spell effect (the iron crown) gives the game away against reasonably bright foes. Even if the hobgoblin king doesn't recognize [I]crown of madness[/I], it's pretty clear that when an iron crown pops out of nowhere on a guard's head and the guard goes berserk, something hinky is going on. There are cases where [I]crown of madness[/I] beats out [I]hold person[/I], but consider that you give up: [LIST] [*][B]Your action[/B] each turn while maintaining the spell [*]The monster being prevented from attacking your fellow PCs* [*][B]Advantage on all attacks[/B] against the monster [*][B]Automatic crit[/B] on any melee attack that hits the monster [*]The monster autofailing Strength and Dex saves [*]Any chance of people not realizing magic is involved [/LIST] And what you get in exchange: [LIST] [*]One monster attack's worth of damage per round... maybe [*]The ability to use the spell on targets up to 120 feet away instead of 30 [*]Dumb monsters might be provoked into fighting each other (but remember it only works on humanoids, so you won't be targeting animal-intelligence foes) [/LIST] It's not that you get nothing in the trade, but the price is so damn high, and the benefits are so limited. And when both spells are as specialized as they are... I can't imagine ever wanting to prepare [I]two[/I] concentration-combat-debuffs-that-only-target-humanoids. Other folks can pick what they like, but with those restrictions, I'm always going to take the spell that absolutely wrecks the target when it lands. [SIZE=3]*Yes, I know, the charmed condition prevents the monster from attacking you. But paralysis prevents it from attacking [/SIZE][I][SIZE=3]anybody.[/SIZE][/I] [/QUOTE]
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