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Crown of Madness not as bad in play as it seems
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<blockquote data-quote="Ashrym" data-source="post: 8398514" data-attributes="member: 6750235"><p>The charm effect is duplicated by a 1st-level spell plus the additional effects <em>crown of madness</em> offers. <em>Charm person</em> is a better charm effect. <em>Dissonant whispers</em> is a better method of triggering opportunity attacks. <em>Hold person</em> is a better (usually) method of lockdown and damage to the target. The problem is that's 3 spells to do the same thing I can do with a single spell.</p><p></p><p>A player isn't even saving much on cost with those other spells because the humanoid restriction is also present, as well has concentration and repeat saves. The only difference between <em>crown of madness</em> and <em>hold person</em> is the action cost. That's not as much a cost as what a person might think because it's trading the caster's action for the target's action, and it's an optional upkeep that only comes into play when it makes sense to apply it. The action the target takes on an attack might be weaker than the action the caster is giving up but it also can be stronger.</p><p></p><p>It's actually the same cost as casting any of these spells in the first place but doesn't cost another slot to repeat it if a person decides to maintain it.</p><p></p><p>That doesn't require DM cooperation in the slightest. It requires making use of the spell as is, and that can be helped by player teamwork with other options such as effect that hold targets in place or move targets between their turns.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8398514, member: 6750235"] The charm effect is duplicated by a 1st-level spell plus the additional effects [I]crown of madness[/I] offers. [I]Charm person[/I] is a better charm effect. [I]Dissonant whispers[/I] is a better method of triggering opportunity attacks. [I]Hold person[/I] is a better (usually) method of lockdown and damage to the target. The problem is that's 3 spells to do the same thing I can do with a single spell. A player isn't even saving much on cost with those other spells because the humanoid restriction is also present, as well has concentration and repeat saves. The only difference between [I]crown of madness[/I] and [I]hold person[/I] is the action cost. That's not as much a cost as what a person might think because it's trading the caster's action for the target's action, and it's an optional upkeep that only comes into play when it makes sense to apply it. The action the target takes on an attack might be weaker than the action the caster is giving up but it also can be stronger. It's actually the same cost as casting any of these spells in the first place but doesn't cost another slot to repeat it if a person decides to maintain it. That doesn't require DM cooperation in the slightest. It requires making use of the spell as is, and that can be helped by player teamwork with other options such as effect that hold targets in place or move targets between their turns. [/QUOTE]
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Crown of Madness not as bad in play as it seems
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