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Crown of Madness not as bad in play as it seems
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<blockquote data-quote="ECMO3" data-source="post: 8398732" data-attributes="member: 7030563"><p>Charm Person is difficult to land in combat and even more difficult to keep up in combat. There is no action cost, but you can't damage the charmed creature at all, and that extends to your companions as well.</p><p></p><p>You don't just prevent the enemy from using his action, you make him use it to aid your party and if you are engaged in combat with him you force him to choose between taking an OA on his turn or attacking his freind again next turn. He can't disengage because he has already used his action.</p><p></p><p>You are right it is situational and that we have both a sorcerer and a fey wanderer in the party probably helps us a lot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8398732, member: 7030563"] Charm Person is difficult to land in combat and even more difficult to keep up in combat. There is no action cost, but you can't damage the charmed creature at all, and that extends to your companions as well. You don't just prevent the enemy from using his action, you make him use it to aid your party and if you are engaged in combat with him you force him to choose between taking an OA on his turn or attacking his freind again next turn. He can't disengage because he has already used his action. You are right it is situational and that we have both a sorcerer and a fey wanderer in the party probably helps us a lot. [/QUOTE]
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