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<blockquote data-quote="Corpseflower" data-source="post: 3870609" data-attributes="member: 45835"><p>Once Luger's pack is weighted with stones the warforged wades into the river. It only takes a short walk past the bank before he drops under the water line vanishing from sight. With Aidan's spell the lot of you can see his glow moving slowly towards the other bank.</p><p></p><p>The chill of the water would be a hazard for anyone other than a construct, but it isn't even notable to Luger. The riverbed is an uneven trek across loose silt and the occasional rock or stretch of pebbles and each step raises a murky cloud of silt that trails away downstream. The force of the current pushes at Luger, but his own natural weight combined with the rocks help to keep him stable. Snapping turtles hunt in the slower water high above your head and both shrimp and crayfish work the river bed by clinging to algae or claiming the disturbance created in the current by a rock or sunken log. The only large bodies Luger catches sight of are an eel whipping down the river and whiskered catfish from small to abnormally large scavenging anything they can get their mouths around. Luger is nearly halfway across the river when his light winks out. The remaining walk in pitch darkness is alien- no identifiable sounds, no landmarks, tripping over rocks here and there, unseen things brushing past his body. After what seems like far too long Luger makes it to the incline of the opposite bank and climbs to shore.</p><p></p><p></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">I'm gonna say 45 minutes to cross. Walking underwater on silt and such with a current can't be as fast as overland. No big difference, but the light spell only gets you about halfway across as it's good for 20 minutes. </span></span></p><p> <span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Str Check (to avoid being carried by the current) DC 10: 12 (the rocks dropped this from 15 so good idea there)</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Survival Check to stay on course in the pitch dark DC 15: 13 </span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">You were a little off course, but close so let's say it takes you 15 minutes of taking 20 on Search checks to find the canoes, but you do find them (2), pulled off the bank and shoved into a tangle of shrubs and vines.</span></span></p></blockquote><p></p>
[QUOTE="Corpseflower, post: 3870609, member: 45835"] Once Luger's pack is weighted with stones the warforged wades into the river. It only takes a short walk past the bank before he drops under the water line vanishing from sight. With Aidan's spell the lot of you can see his glow moving slowly towards the other bank. The chill of the water would be a hazard for anyone other than a construct, but it isn't even notable to Luger. The riverbed is an uneven trek across loose silt and the occasional rock or stretch of pebbles and each step raises a murky cloud of silt that trails away downstream. The force of the current pushes at Luger, but his own natural weight combined with the rocks help to keep him stable. Snapping turtles hunt in the slower water high above your head and both shrimp and crayfish work the river bed by clinging to algae or claiming the disturbance created in the current by a rock or sunken log. The only large bodies Luger catches sight of are an eel whipping down the river and whiskered catfish from small to abnormally large scavenging anything they can get their mouths around. Luger is nearly halfway across the river when his light winks out. The remaining walk in pitch darkness is alien- no identifiable sounds, no landmarks, tripping over rocks here and there, unseen things brushing past his body. After what seems like far too long Luger makes it to the incline of the opposite bank and climbs to shore. [COLOR=DimGray][SIZE=1] I'm gonna say 45 minutes to cross. Walking underwater on silt and such with a current can't be as fast as overland. No big difference, but the light spell only gets you about halfway across as it's good for 20 minutes. Str Check (to avoid being carried by the current) DC 10: 12 (the rocks dropped this from 15 so good idea there) Survival Check to stay on course in the pitch dark DC 15: 13 You were a little off course, but close so let's say it takes you 15 minutes of taking 20 on Search checks to find the canoes, but you do find them (2), pulled off the bank and shoved into a tangle of shrubs and vines.[/SIZE][/COLOR] [/QUOTE]
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