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<blockquote data-quote="Corpseflower" data-source="post: 3892222" data-attributes="member: 45835"><p>Turn follows Dimlez with his lantern. The alchemist kneels to examine one and notices quite a variety among the remains. There are humanoid bones, but also animal and small humanoids. From where you are some of them look quite old, but others are more fresh with dried shreds of ligament still attached. While kneeling you catch sight of a small body between the pews, but further up closer to the alter. </p><p></p><p>From the south wall Azog notes two spiraling staircases in the east corners leading up to a hallway with a balcony that overlooks the chapel. At an angle you can see that the altar is draped with thick chains.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: DimGray">Azog: Spot 21 (13+8)</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Only Azog sees this, but I'm not going to Sblock it.</span></span></p><p>Edging further along the wall you scan the ceiling and alcoves. Something catches your eye on the back side of the flying buttress. Amid the iconography of the painted ceiling </p><p>three dark stalactites hang completely out of place. You have just enough time to note it as odd before a ring of eyes circling one of the 'stalactites' snap open and it unfurls like an umbrella, a dark rocky squid with too many eyes dropping towards you. The image barely has time to register before most of the majority of the chapel is enveloped in shadowy illumination, with wisps of smoky shadow snaking out like tendrils. Then it expands in another orb, then another until the chapel becomes some kind of hazy otherworld and even your natural ability to see without light can't cut through the gloom. </p><p></p><p><span style="color: DimGray"><span style="font-size: 9px">Everyone else-</span></span></p><p>Azog is just over halfway into the chapel when his area is engulfed in deep shadows down to his knees. In quick succession the rest of the chapel follows. Turn's lantern is muted so much that it appears like it could be underwater from far away. Likewise the sunlight from the broken window now seems murky and incapable of illuminating the room. From around the pillars near the ceiling you can make out movement, something hovering or swirling through the haze towards you.</p><p></p><p><span style="color: DimGray"><span style="font-size: 9px">Init:</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Luger 22</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Dimlez 15</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Ordin 15</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Azog 13 (Fang will act on your init)</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Darkness 13</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Aidan 11</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Turndar 6</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Azog was able to act in the surprise round, technically before the darkness went into effect. So you've got 1 Standard Action to burn then the first regular round starts.</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p></p><p>EDIT: I neglected to mention that there is a door in the south wall. My mistake. Azog is only 5' away from it, so that is another option.</p></blockquote><p></p>
[QUOTE="Corpseflower, post: 3892222, member: 45835"] Turn follows Dimlez with his lantern. The alchemist kneels to examine one and notices quite a variety among the remains. There are humanoid bones, but also animal and small humanoids. From where you are some of them look quite old, but others are more fresh with dried shreds of ligament still attached. While kneeling you catch sight of a small body between the pews, but further up closer to the alter. From the south wall Azog notes two spiraling staircases in the east corners leading up to a hallway with a balcony that overlooks the chapel. At an angle you can see that the altar is draped with thick chains. [SIZE=1] [COLOR=DimGray]Azog: Spot 21 (13+8)[/COLOR][/SIZE] [COLOR=DimGray][SIZE=1]Only Azog sees this, but I'm not going to Sblock it.[/SIZE][/COLOR] Edging further along the wall you scan the ceiling and alcoves. Something catches your eye on the back side of the flying buttress. Amid the iconography of the painted ceiling three dark stalactites hang completely out of place. You have just enough time to note it as odd before a ring of eyes circling one of the 'stalactites' snap open and it unfurls like an umbrella, a dark rocky squid with too many eyes dropping towards you. The image barely has time to register before most of the majority of the chapel is enveloped in shadowy illumination, with wisps of smoky shadow snaking out like tendrils. Then it expands in another orb, then another until the chapel becomes some kind of hazy otherworld and even your natural ability to see without light can't cut through the gloom. [COLOR=DimGray][SIZE=1]Everyone else-[/SIZE][/COLOR] Azog is just over halfway into the chapel when his area is engulfed in deep shadows down to his knees. In quick succession the rest of the chapel follows. Turn's lantern is muted so much that it appears like it could be underwater from far away. Likewise the sunlight from the broken window now seems murky and incapable of illuminating the room. From around the pillars near the ceiling you can make out movement, something hovering or swirling through the haze towards you. [COLOR=DimGray][SIZE=1]Init: Luger 22 Dimlez 15 Ordin 15 Azog 13 (Fang will act on your init) Darkness 13 Aidan 11 Turndar 6 Azog was able to act in the surprise round, technically before the darkness went into effect. So you've got 1 Standard Action to burn then the first regular round starts. [/SIZE][/COLOR] EDIT: I neglected to mention that there is a door in the south wall. My mistake. Azog is only 5' away from it, so that is another option. [/QUOTE]
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