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<blockquote data-quote="Corpseflower" data-source="post: 3944103" data-attributes="member: 45835"><p>Turndar loads his crossbow takes a place in the doorway once Azog and the rest of the entourage move on to secure the floor. The other rooms in the hall overlooking the length of the chapel are more or less the same as the first. Rotten bedding and religious iconography are the only notable features for most. When he lifts the bed in the room halfway down the hall, Azog finds a pocket-sized journal, but at a glance it appears to be written in the same ancient goblin, and in a spidery formal script as well. The last room in the hall also has a pile of rubble where the ceiling has collapsed leaving a dark hole to the attic. The wall at the end of the hall is covered by a mouldering tapestry of the same stylized tri-curl of flame on a black background that you saw in the chapel. The tapestry covers another arched window so that the curls of the flame appear to glow red where it isn't ripped or rotted away.</p><p></p><p>Around the bend from the first stairwell, the first door opens on a larger</p><p> square room. From the small table and what remains of two overstuffed chairs it looks like a sitting room for a larger room beyond. The marble basin of a small font in the corner sits bone dry and a banded chest in the far corner lies open. The ceiling of the room is painted in a montage of religious iconography that would take both education, skill, and time to work out. To the untrained eye a cursory scan reveals that the bulk deals with hobgoblins locked in battle with hideous alien creatures. In the room beyond you can see rubble and plaster littering the floor and a large four-poster bed centered on the north wall.</p></blockquote><p></p>
[QUOTE="Corpseflower, post: 3944103, member: 45835"] Turndar loads his crossbow takes a place in the doorway once Azog and the rest of the entourage move on to secure the floor. The other rooms in the hall overlooking the length of the chapel are more or less the same as the first. Rotten bedding and religious iconography are the only notable features for most. When he lifts the bed in the room halfway down the hall, Azog finds a pocket-sized journal, but at a glance it appears to be written in the same ancient goblin, and in a spidery formal script as well. The last room in the hall also has a pile of rubble where the ceiling has collapsed leaving a dark hole to the attic. The wall at the end of the hall is covered by a mouldering tapestry of the same stylized tri-curl of flame on a black background that you saw in the chapel. The tapestry covers another arched window so that the curls of the flame appear to glow red where it isn't ripped or rotted away. Around the bend from the first stairwell, the first door opens on a larger square room. From the small table and what remains of two overstuffed chairs it looks like a sitting room for a larger room beyond. The marble basin of a small font in the corner sits bone dry and a banded chest in the far corner lies open. The ceiling of the room is painted in a montage of religious iconography that would take both education, skill, and time to work out. To the untrained eye a cursory scan reveals that the bulk deals with hobgoblins locked in battle with hideous alien creatures. In the room beyond you can see rubble and plaster littering the floor and a large four-poster bed centered on the north wall. [/QUOTE]
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