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Crowns of Ice - A Tale of Blood and Betrayal - Arvid's Song
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<blockquote data-quote="Neurotic" data-source="post: 7143855" data-attributes="member: 24380"><p><span style="color: #008080">"Worrying indeed. Thank you good priest, I'll leave you to your rest now. Rest assured, if I find out more, you'll be one of the first to know. But start quietly informing your brethren throughout the town and environs. We may have an infestation in our midst."</span></p><p></p><p></p><p></p><p><span style="color: #008080">"I'm sorry, Lawgiver, that is all I know. I didn't stick around to listen to two maids gossiping. Ritual of some kind may be sign of a nefarious cult. Or druids chanting under full moon. But given general tension and this last event with the boys...I'd say we're having a cult of some kind."</span></p><p><span style="color: #008080"></span> Arvid stays calm at this show of innocence. The man might be corrupt, but not corrupted to some evil cult, just looking for himself first. Still, he was given a position and misusing the authority is dishonorable at the least, insult to <a href="http://norse-mythology.org/forseti/" target="_blank">Forseti</a> at worst.</p></blockquote><p></p><p></p><p></p><p><span style="color: #008080">"That is unfortunate, <em>vinr</em>, I'm starting to think them innocent. That is, they did attack and burn that ship, but it wasn't their will that controlled them. The priests talk about a healer from the south helping the poor. But some potions he offers weaken the will along with healing the sickness. He commands respect around Lavenders alley so it may be wise not to storm the place. But I would like your contacts in that part of the town to keep their ears to the wind. Are there any dead or wounded among your guards? Who and how many attacked them? Note that there might be some that will turn this against you, be extra vigilant in your duties and make Tyr and Forseti proud."</span></p><p></p><p></p><p>Later, as the sun sets, an old <em>būr</em> returns to his stead with two sons riding in the cart. Some minutes later, in that not-yet-darkness, time of shadows as the suns last rays shine between the branches four men carry the garbage outside. When challenged by the guards, one of them tells of butcher that refused their swine after discovering it had some disease. </p><p><span style="color: #008080">"He bid us take it out of the town and burn as a sacrifice to Eir to have our stock healthy in the future."</span> says Arvid disguised as one of the men</p><p></p><p>Thus, all eight men are safely outside the town by the nightfall and on the way to hopefully better life. Arvid and Ulm return in their own forms as the moon raises up.</p><p></p><p></p><p>FOLLOWING SEVERAL DAYS OR WEEKS</p><p>That night and many others following, Garmmörk lurks around Lavender Alley, learning the ways of the healer and his companions, looking for secret places and entrances. During the day, he calls upon local hunters, asking for places with bad reputations as haunted, about people disappearing or animals mutilated. He asks about river caves, sea caves or any secluded spots. If questioned, he just waves it away</p><p><span style="color: #008080">"The priests asked me to give meaning to some omens they were given. You know the surrounding area and I'm asking for something to match the vision."</span></p><p></p><p>When he has time, between his normal duties, he takes a horse and one or two guards and visits the places indicated by the hunters. Most of them are, of course, old ruins and just scary looking. In one, he found street urchin cleverly using cave acoustics to frighten the visitors. But what he was looking for was traces of blood, extra green grass in place where the blood was spilled. Marks, runes or bones in the surrounding area. A place where Garmmörk might lurk for some time to catch the cult in the act.</p><p></p><p>He will focus on the nights of dark and full moon, traditionally powerful times for sacrifices and ceremonies. The town is not big enough for cult to take all its victims from its streets, but it is big enough that he cannot be everywhere at once. Thus, he finds a nice place ABOVE the town where he can monitor comings and goings in the surrounding area.</p><p></p><p>Translation:</p><p>- vinr - close friend, person one cares about that is not family</p><p>- būr - peasant, farmer</p><p>- Eir - <a href="https://en.wikipedia.org/wiki/Eir" target="_blank">goddess/valkyre of healing</a></p><p>[/QUOTE]</p>
[QUOTE="Neurotic, post: 7143855, member: 24380"] [COLOR="#008080"]"Worrying indeed. Thank you good priest, I'll leave you to your rest now. Rest assured, if I find out more, you'll be one of the first to know. But start quietly informing your brethren throughout the town and environs. We may have an infestation in our midst."[/COLOR] [COLOR="#008080"]"I'm sorry, Lawgiver, that is all I know. I didn't stick around to listen to two maids gossiping. Ritual of some kind may be sign of a nefarious cult. Or druids chanting under full moon. But given general tension and this last event with the boys...I'd say we're having a cult of some kind." [/COLOR] Arvid stays calm at this show of innocence. The man might be corrupt, but not corrupted to some evil cult, just looking for himself first. Still, he was given a position and misusing the authority is dishonorable at the least, insult to [URL="http://norse-mythology.org/forseti/"]Forseti[/URL] at worst. [/QUOTE] [COLOR="#008080"]"That is unfortunate, [I]vinr[/I], I'm starting to think them innocent. That is, they did attack and burn that ship, but it wasn't their will that controlled them. The priests talk about a healer from the south helping the poor. But some potions he offers weaken the will along with healing the sickness. He commands respect around Lavenders alley so it may be wise not to storm the place. But I would like your contacts in that part of the town to keep their ears to the wind. Are there any dead or wounded among your guards? Who and how many attacked them? Note that there might be some that will turn this against you, be extra vigilant in your duties and make Tyr and Forseti proud."[/COLOR] Later, as the sun sets, an old [I]būr[/I] returns to his stead with two sons riding in the cart. Some minutes later, in that not-yet-darkness, time of shadows as the suns last rays shine between the branches four men carry the garbage outside. When challenged by the guards, one of them tells of butcher that refused their swine after discovering it had some disease. [COLOR="#008080"]"He bid us take it out of the town and burn as a sacrifice to Eir to have our stock healthy in the future."[/COLOR] says Arvid disguised as one of the men Thus, all eight men are safely outside the town by the nightfall and on the way to hopefully better life. Arvid and Ulm return in their own forms as the moon raises up. FOLLOWING SEVERAL DAYS OR WEEKS That night and many others following, Garmmörk lurks around Lavender Alley, learning the ways of the healer and his companions, looking for secret places and entrances. During the day, he calls upon local hunters, asking for places with bad reputations as haunted, about people disappearing or animals mutilated. He asks about river caves, sea caves or any secluded spots. If questioned, he just waves it away [COLOR="#008080"]"The priests asked me to give meaning to some omens they were given. You know the surrounding area and I'm asking for something to match the vision."[/COLOR] When he has time, between his normal duties, he takes a horse and one or two guards and visits the places indicated by the hunters. Most of them are, of course, old ruins and just scary looking. In one, he found street urchin cleverly using cave acoustics to frighten the visitors. But what he was looking for was traces of blood, extra green grass in place where the blood was spilled. Marks, runes or bones in the surrounding area. A place where Garmmörk might lurk for some time to catch the cult in the act. He will focus on the nights of dark and full moon, traditionally powerful times for sacrifices and ceremonies. The town is not big enough for cult to take all its victims from its streets, but it is big enough that he cannot be everywhere at once. Thus, he finds a nice place ABOVE the town where he can monitor comings and goings in the surrounding area. Translation: - vinr - close friend, person one cares about that is not family - būr - peasant, farmer - Eir - [URL="https://en.wikipedia.org/wiki/Eir"]goddess/valkyre of healing[/URL] [/QUOTE]
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