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Crows, James Introcasos MCDM Dungeon Crawler RPG
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<blockquote data-quote="Ruin Explorer" data-source="post: 9835988" data-attributes="member: 18"><p>I politely but strongly disagree, and I think your comparison illustrates it well, actually.</p><p></p><p>Daggerheart is very easy, because races are essentially pick two abilities (one top line, one bottom line), combine at will, and the classes map directly to D&D classes, and the monsters are all fairly simple, and extremely easy to reskin. It doesn't have any strong implied setting, and in fact, the game itself comes with five entirely different settings with totally different vibes.</p><p></p><p>Whereas DS! requires huge amount more work with the very bizarre races (they're cool, but they're very specific, or most of them are). The classes I love so won't complain about any work in translating (and yeah that's the least work). The monsters though, and some other elements of character building? Those are big work to translate to a generic campaign imho. I started doing that work and then gave up, myself. And I don't personally find it easy or straightforward to come up with new monsters for DS! compared to DH, but YMMV.</p><p></p><p>If you're currently using DS! for an active, ongoing campaign in a different setting, cool, and I'm inclined to listen to you a bit more on that basis, but I'm guessing you're not, right? Or wrong?</p><p></p><p>This discussion does raise the question re: the setting of Crows, though. I presume it won't be the DS! setting, but will it also be hyperspecific? My guess is not. My guess is they're going for something a lot more generic and/or intentionally flexible, setting-wise.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9835988, member: 18"] I politely but strongly disagree, and I think your comparison illustrates it well, actually. Daggerheart is very easy, because races are essentially pick two abilities (one top line, one bottom line), combine at will, and the classes map directly to D&D classes, and the monsters are all fairly simple, and extremely easy to reskin. It doesn't have any strong implied setting, and in fact, the game itself comes with five entirely different settings with totally different vibes. Whereas DS! requires huge amount more work with the very bizarre races (they're cool, but they're very specific, or most of them are). The classes I love so won't complain about any work in translating (and yeah that's the least work). The monsters though, and some other elements of character building? Those are big work to translate to a generic campaign imho. I started doing that work and then gave up, myself. And I don't personally find it easy or straightforward to come up with new monsters for DS! compared to DH, but YMMV. If you're currently using DS! for an active, ongoing campaign in a different setting, cool, and I'm inclined to listen to you a bit more on that basis, but I'm guessing you're not, right? Or wrong? This discussion does raise the question re: the setting of Crows, though. I presume it won't be the DS! setting, but will it also be hyperspecific? My guess is not. My guess is they're going for something a lot more generic and/or intentionally flexible, setting-wise. [/QUOTE]
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