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<blockquote data-quote="Ruin Explorer" data-source="post: 9848467" data-attributes="member: 18"><p>I don't think the whole approach is bad, but "terrifying moments of anticipation" are not something unique or specific to survival horror.</p><p></p><p>Extraction shooters absolutely have that as well, in fact it's perhaps even more pronounced in that case.</p><p></p><p>I think it's a two specific mechanical approaches that will lead them to making an extraction shooter (extraction sworder? In games it still gets called an extraction shooter in the medieval fantasy themed ones, of which there are a few):</p><p></p><p>1) You can extract at your choice.</p><p></p><p>You can't extract by choice in survival horror. Period. If you could it wouldn't be survival horror! Like if you could just turn around and leave and declare yourself the winner in Resident Evil or L4D or whatever, that wouldn't work. In RPGs which align with survival horror, like Mothership, pretty much every adventure is carefully designed so the PCs cannot, in fact, extract until they've basically won.</p><p></p><p>2) Heavy use of RNG.</p><p></p><p>And in fact, he keeps saying he wants to make the game swingier or more random throughout the post. And it's like buddy, that's fine, you can do that. It will absolutely NOT support the "survival horror" vibe though unless the PCs are incredibly durable - and he seems to be suggesting the opposite is the case. Survival horror PCs are generally pretty durable though, so I guess we'll see.</p><p></p><p>I'm not sure what the game quite is here - I dunno if Haeck is just unaware of extraction as a genre, I follow him on Bluesky and I don't think I've ever seen him mention it - or if he doesn't want to bring that up because extraction games are extremely trendy right now and he feels people might react badly to an extraction RPG.</p><p></p><p>To be clear, I don't think anything he's suggesting will necessarily make for a bad game. It just won't make for a game anything at all like Resident Evil, but will make for one like The Hunt: Showdown.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9848467, member: 18"] I don't think the whole approach is bad, but "terrifying moments of anticipation" are not something unique or specific to survival horror. Extraction shooters absolutely have that as well, in fact it's perhaps even more pronounced in that case. I think it's a two specific mechanical approaches that will lead them to making an extraction shooter (extraction sworder? In games it still gets called an extraction shooter in the medieval fantasy themed ones, of which there are a few): 1) You can extract at your choice. You can't extract by choice in survival horror. Period. If you could it wouldn't be survival horror! Like if you could just turn around and leave and declare yourself the winner in Resident Evil or L4D or whatever, that wouldn't work. In RPGs which align with survival horror, like Mothership, pretty much every adventure is carefully designed so the PCs cannot, in fact, extract until they've basically won. 2) Heavy use of RNG. And in fact, he keeps saying he wants to make the game swingier or more random throughout the post. And it's like buddy, that's fine, you can do that. It will absolutely NOT support the "survival horror" vibe though unless the PCs are incredibly durable - and he seems to be suggesting the opposite is the case. Survival horror PCs are generally pretty durable though, so I guess we'll see. I'm not sure what the game quite is here - I dunno if Haeck is just unaware of extraction as a genre, I follow him on Bluesky and I don't think I've ever seen him mention it - or if he doesn't want to bring that up because extraction games are extremely trendy right now and he feels people might react badly to an extraction RPG. To be clear, I don't think anything he's suggesting will necessarily make for a bad game. It just won't make for a game anything at all like Resident Evil, but will make for one like The Hunt: Showdown. [/QUOTE]
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