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Crows Officially Announced by MCDM
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<blockquote data-quote="darjr" data-source="post: 9848657" data-attributes="member: 52905"><p>More details in the patreon post but this is, I think, the big one.</p><p></p><p>[callout]<em>Crows</em> does share one part of its core rules DNA with <em>Draw Steel</em>—the power roll. Like <em>Draw Steel</em>, <em>Crows</em> uses 2d10 + a characteristic (Strength, Agility, or Mind) + a relevant skill to overcome challenges. If the result of the roll is 11 or lower, you fail (and quite often suffer a setback), on a result of 12 to 16, you achieve partial success or succeed with a consequence, and on a 17+ you succeed. If you roll a natural 2 or 3, you suffer a Doom! That means extra bad stuff befalls you. If you roll a natural 19 or 20, you score a Critical! That means extra good stuff befalls you.[/callout]</p></blockquote><p></p>
[QUOTE="darjr, post: 9848657, member: 52905"] More details in the patreon post but this is, I think, the big one. [callout][I]Crows[/I] does share one part of its core rules DNA with [I]Draw Steel[/I]—the power roll. Like [I]Draw Steel[/I], [I]Crows[/I] uses 2d10 + a characteristic (Strength, Agility, or Mind) + a relevant skill to overcome challenges. If the result of the roll is 11 or lower, you fail (and quite often suffer a setback), on a result of 12 to 16, you achieve partial success or succeed with a consequence, and on a 17+ you succeed. If you roll a natural 2 or 3, you suffer a Doom! That means extra bad stuff befalls you. If you roll a natural 19 or 20, you score a Critical! That means extra good stuff befalls you.[/callout] [/QUOTE]
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