Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
CRPG Evolved: Curse of the Azure Bonds (full/taking alternates)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3011693" data-attributes="member: 4441"><p>I would like to put forward a friendly arguement Eva. You wish the AU spellcasters to have all their healing spells to be exotic. However, most of the AU healing spells are, pound for pound, less powerful than the regular D&D spells. <em>Lesser battle healing</em> is a 2nd level spell that does 1d6 + 1 point per level (up to +10) of healing. <em>Greater battle healing</em> is a 5th level spell that does 1d6 per caster level, up to 15d6. Those are far less powerful than any of the <em>cure wounds</em>. The <em>transfer wounds</em> spells are even less powerful, having a lower level cap and leaving either the caster (if self-cast) or the recipient with some subdual damage. No one in this campaign will be able to do more than <em>lesser transfer wounds</em> or <em>lesser battle healing</em>.</p><p></p><p>Death and dying are much more likely in AU/AE, and recovering from fights is tougher. Returning from the dead is extremely difficult in AU/AE magic. </p><p></p><p>I would like to request that AU/AE casters be allowed to keep what healing spells they may have at the levels and complexity given. Even a magister would not be too much different than, say, a sorcerer attempting a UMD on a clerical wand. It's a small perk, arcane casters being able to heal, but I would argue that it would not be game breaking to allow AU/AE casters to do it within their own spellcasting system.</p><p></p><p>I know I am overstating my case, but I wanted to make my arguement clear. I have no problem with going with the AU/AE healing spells as exotic if necessary, I just wanted to let my feelings and arguements on the subject be known. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3011693, member: 4441"] I would like to put forward a friendly arguement Eva. You wish the AU spellcasters to have all their healing spells to be exotic. However, most of the AU healing spells are, pound for pound, less powerful than the regular D&D spells. [I]Lesser battle healing[/I] is a 2nd level spell that does 1d6 + 1 point per level (up to +10) of healing. [I]Greater battle healing[/I] is a 5th level spell that does 1d6 per caster level, up to 15d6. Those are far less powerful than any of the [i]cure wounds[/i]. The [i]transfer wounds[/i] spells are even less powerful, having a lower level cap and leaving either the caster (if self-cast) or the recipient with some subdual damage. No one in this campaign will be able to do more than [i]lesser transfer wounds[/i] or [i]lesser battle healing[/i]. Death and dying are much more likely in AU/AE, and recovering from fights is tougher. Returning from the dead is extremely difficult in AU/AE magic. I would like to request that AU/AE casters be allowed to keep what healing spells they may have at the levels and complexity given. Even a magister would not be too much different than, say, a sorcerer attempting a UMD on a clerical wand. It's a small perk, arcane casters being able to heal, but I would argue that it would not be game breaking to allow AU/AE casters to do it within their own spellcasting system. I know I am overstating my case, but I wanted to make my arguement clear. I have no problem with going with the AU/AE healing spells as exotic if necessary, I just wanted to let my feelings and arguements on the subject be known. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
CRPG Evolved: Curse of the Azure Bonds (full/taking alternates)
Top