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CRPG Evolved: Curse of the Azure Bonds (full/taking alternates)
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<blockquote data-quote="Thanee" data-source="post: 3014872" data-attributes="member: 478"><p>Something for you to consider about rolling hit points:</p><p></p><p>In my game I'm using a minimum threshold for hit points equal to half the HD (i.e. 5+ on a d10), so you cannot go lower than that. This prevents PCs with extraordinary low hit points while staying very close to the average roll still (closer than when you allow a re-roll, for example).</p><p></p><p>I find this especially important for warrior-types, where a high Hit Die is one of the more important class features... negating this advantage with some unlucky dice rolls just never suited me well and surely doesn't improve on the fun one has with such a class. This way everyone has at least slightly below average hit points, and the chance to get really high hit points does not improve in any noteworthy way. It only removes the possibility to get really low hit points.</p><p></p><p>Just something to consider. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3014872, member: 478"] Something for you to consider about rolling hit points: In my game I'm using a minimum threshold for hit points equal to half the HD (i.e. 5+ on a d10), so you cannot go lower than that. This prevents PCs with extraordinary low hit points while staying very close to the average roll still (closer than when you allow a re-roll, for example). I find this especially important for warrior-types, where a high Hit Die is one of the more important class features... negating this advantage with some unlucky dice rolls just never suited me well and surely doesn't improve on the fun one has with such a class. This way everyone has at least slightly below average hit points, and the chance to get really high hit points does not improve in any noteworthy way. It only removes the possibility to get really low hit points. Just something to consider. :) Bye Thanee [/QUOTE]
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