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*TTRPGs General
CRPGs as the foundation for a TTRPG Campaign
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<blockquote data-quote="Reynard" data-source="post: 9827473" data-attributes="member: 467"><p>I am currently playing through Divnity orginal Sin 2, and it got me thinking about using a CRPG as the foundation for a TTRPG campaign. I have done this to a limited degree way back in the day, using the officla prima guid for Fallout 2 as my campaign "module" and doing whatever conversions I needed along the way. That experiement did not last, but I don't think because it was an inherently bad idea -- my execution just wasn't great.</p><p></p><p>I don't know if they still make those Prime Guides with the full, detailed walkthrough of a game (the last one I purchased was probably FO4) but there are obviously tons of online resources for any given CRPG.</p><p></p><p>I do recall thinking upon purchasing and running Rime of the Frostmaiden for 5E that it was laid out very much like a "tabletop CRPG." I appreciated that structure as a GM, since it was kind-of a open world ish.</p><p></p><p>Anyway, what do you think? Have you ever tried to use a CRPG's setting, plot and/or quests as the foundation for a TTRPG? If so, which game(s)? How did it go? What game(s) would you like to turn into a TTRPG campaign?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9827473, member: 467"] I am currently playing through Divnity orginal Sin 2, and it got me thinking about using a CRPG as the foundation for a TTRPG campaign. I have done this to a limited degree way back in the day, using the officla prima guid for Fallout 2 as my campaign "module" and doing whatever conversions I needed along the way. That experiement did not last, but I don't think because it was an inherently bad idea -- my execution just wasn't great. I don't know if they still make those Prime Guides with the full, detailed walkthrough of a game (the last one I purchased was probably FO4) but there are obviously tons of online resources for any given CRPG. I do recall thinking upon purchasing and running Rime of the Frostmaiden for 5E that it was laid out very much like a "tabletop CRPG." I appreciated that structure as a GM, since it was kind-of a open world ish. Anyway, what do you think? Have you ever tried to use a CRPG's setting, plot and/or quests as the foundation for a TTRPG? If so, which game(s)? How did it go? What game(s) would you like to turn into a TTRPG campaign? [/QUOTE]
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