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*Dungeons & Dragons
CRs and what is going on?
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<blockquote data-quote="Iosue" data-source="post: 6687606" data-attributes="member: 6680772"><p>As a point of fact, CR means "an appropriately equipped and well-rested party of <strong>four</strong> adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths."</p><p></p><p>With a party of six, it's not going to be that accurate. Figure that a party of four, level 7, with say, one d10 HD PC, two d8 HD PCs, and one d6 PC. They're going to have, on average, 144 total hp, give or take some for CON bonuses. A balor does an average of 59 points of damage when hitting with both attacks, so in general is going to pound that party in 3 or 4 rounds. You say your party did 250 points of damage in 3 rounds. If we take away two PCs worth of damage, that's 166 points of damage, which means the Balor's in good shape after 3 rounds, while the party is on its last legs.</p><p></p><p>Now, add two more d8 HD PCs, and the party's total hp is increased by 76 hp, to a total of 220! Now it's going to take at least 4, maybe 5 or 6 depending on how he rolls. As you note, your group can do 250 pts of damage in 3 rounds. The balor can't repel fire power of that magnitude.</p><p></p><p>That's just the math, without getting into healing, lucky rolls, local tactical effects and synergy, and whether you played the balor optimally. Just as being outnumbered 6 to 1 can make even low level monsters dangerous to PCs, being outnumbered 6 to 1 can make even low level PCs dangerous to monsters.</p><p></p><p>If you've got a big group, rather than give them smaller groups of high level enemies, try giving them larger (6+) groups of similarly leveled enemies. Out number them 2 to 1 with monsters slightly higher in level. See what happens. You may find the CR working more as it was intended.</p><p></p><p>Edit: I didn't see or crossposted with a lot of responses, so my post may not be particularly relevant...</p></blockquote><p></p>
[QUOTE="Iosue, post: 6687606, member: 6680772"] As a point of fact, CR means "an appropriately equipped and well-rested party of [B]four[/B] adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths." With a party of six, it's not going to be that accurate. Figure that a party of four, level 7, with say, one d10 HD PC, two d8 HD PCs, and one d6 PC. They're going to have, on average, 144 total hp, give or take some for CON bonuses. A balor does an average of 59 points of damage when hitting with both attacks, so in general is going to pound that party in 3 or 4 rounds. You say your party did 250 points of damage in 3 rounds. If we take away two PCs worth of damage, that's 166 points of damage, which means the Balor's in good shape after 3 rounds, while the party is on its last legs. Now, add two more d8 HD PCs, and the party's total hp is increased by 76 hp, to a total of 220! Now it's going to take at least 4, maybe 5 or 6 depending on how he rolls. As you note, your group can do 250 pts of damage in 3 rounds. The balor can't repel fire power of that magnitude. That's just the math, without getting into healing, lucky rolls, local tactical effects and synergy, and whether you played the balor optimally. Just as being outnumbered 6 to 1 can make even low level monsters dangerous to PCs, being outnumbered 6 to 1 can make even low level PCs dangerous to monsters. If you've got a big group, rather than give them smaller groups of high level enemies, try giving them larger (6+) groups of similarly leveled enemies. Out number them 2 to 1 with monsters slightly higher in level. See what happens. You may find the CR working more as it was intended. Edit: I didn't see or crossposted with a lot of responses, so my post may not be particularly relevant... [/QUOTE]
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