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General Tabletop Discussion
*Dungeons & Dragons
CRs and what is going on?
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<blockquote data-quote="Shadowdweller00" data-source="post: 6689394" data-attributes="member: 6778479"><p>Thing is, that's not a reasonable presumption at all. PCs tend to avoid hurting themselves...and your scenario requires that not merely one but MULIPLE PCs stupidly close into range of the aura and continue to make personally damaging attacks. Virtually all characters by that level (including fully 100% of tactically aware players) will have ranged attacks. The DMG computes the effect of the Azer's mostly equivalent ability by adding the extra damage ONCE per round. Since the balor's fire aura only deals damage at the beginning of its turn and since the balor has a reach of 30 feet (c.f. opportunity attacks)....there isn't any penalty for just stepping away from it.</p><p></p><p>There are any number of things that could easily fix the balor...making the fire aura deal damage at the END of the balor's turn, giving the thing the ability to teleport as either a bonus action or reaction, giving the whip a grapple effect, increasing the base melee damage at the "expense" of lowering death burst damage, allowing the creature to make attacks of opportunity when enemies moves more than 5 feet away...</p><p></p><p>...but none were put into the base listing.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6689394, member: 6778479"] Thing is, that's not a reasonable presumption at all. PCs tend to avoid hurting themselves...and your scenario requires that not merely one but MULIPLE PCs stupidly close into range of the aura and continue to make personally damaging attacks. Virtually all characters by that level (including fully 100% of tactically aware players) will have ranged attacks. The DMG computes the effect of the Azer's mostly equivalent ability by adding the extra damage ONCE per round. Since the balor's fire aura only deals damage at the beginning of its turn and since the balor has a reach of 30 feet (c.f. opportunity attacks)....there isn't any penalty for just stepping away from it. There are any number of things that could easily fix the balor...making the fire aura deal damage at the END of the balor's turn, giving the thing the ability to teleport as either a bonus action or reaction, giving the whip a grapple effect, increasing the base melee damage at the "expense" of lowering death burst damage, allowing the creature to make attacks of opportunity when enemies moves more than 5 feet away... ...but none were put into the base listing. [/QUOTE]
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