Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
CRs and what is going on?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6690183" data-attributes="member: 66434"><p>There isn't a real formula for DM side adjustments. You just have look at the party and what it is capable of and guesstimate. Certain creature traits, such as resistance or even immunity to normal weapon attacks are meaningless when figuring out challenges for a party who are all outfitted with magic weapons. Large numbers of PCs with magic weapons can put the hurt on quite a bit that is well above the CR they can supposedly handle. For such parties, in order for monsters to be really tough and scary, think about what would the equivalent of the PCs NOT having magic items (or maybe only a couple characters having them) would be. </p><p></p><p>For example lets say you had a 7th level party and everyone had a couple magic items each. Only two characters have a +2 weapon. A big nasty for this party might be resistant or immune to magic below the 3rd level and immune to damage from weapons that were lesser than rare in quality. The group may only have a handful of spells at that level that will work on such an enemy and only a couple of party members can engage the creature with weapons. Those factors mean that if it is reasonably tough HP wise then it will last quite a while. Combine that bad boy with servitors or minions of a more standard variety and you have a nice tough encounter for this group, even very deadly if it is encountered after the party has used up most or all of their highest level spell slots. </p><p></p><p>The more options that are turned on for the players to use means more out of the box thinking and modifying the DM needs to do to maintain the same level of challenge.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6690183, member: 66434"] There isn't a real formula for DM side adjustments. You just have look at the party and what it is capable of and guesstimate. Certain creature traits, such as resistance or even immunity to normal weapon attacks are meaningless when figuring out challenges for a party who are all outfitted with magic weapons. Large numbers of PCs with magic weapons can put the hurt on quite a bit that is well above the CR they can supposedly handle. For such parties, in order for monsters to be really tough and scary, think about what would the equivalent of the PCs NOT having magic items (or maybe only a couple characters having them) would be. For example lets say you had a 7th level party and everyone had a couple magic items each. Only two characters have a +2 weapon. A big nasty for this party might be resistant or immune to magic below the 3rd level and immune to damage from weapons that were lesser than rare in quality. The group may only have a handful of spells at that level that will work on such an enemy and only a couple of party members can engage the creature with weapons. Those factors mean that if it is reasonably tough HP wise then it will last quite a while. Combine that bad boy with servitors or minions of a more standard variety and you have a nice tough encounter for this group, even very deadly if it is encountered after the party has used up most or all of their highest level spell slots. The more options that are turned on for the players to use means more out of the box thinking and modifying the DM needs to do to maintain the same level of challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CRs and what is going on?
Top