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CRs and what is going on?
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<blockquote data-quote="S'mon" data-source="post: 6691648" data-attributes="member: 463"><p>Yup, using groups of monsters helps but the game definitely seems to work best overall with a pre-3e approach to encounters - let the players determine if they want to face the Balor and </p><p>don't worry too much about what threat level it's supposed to be.</p><p></p><p>XP - by-the-book generally works; it can be cut down if ridiculously excessive. </p><p>BTB a Balor is worth 22,000 xp. Deadly for a 9th level party is 2400 each. You could halve the Balor xp award to bring it more into line with actual threat level (making it more like CR 14). </p><p>Or you could just use the pg 82 chart and say 'this was a deadly encounter for my level 9</p><p>group, 2400 xp each'. Personally for my online 5e game though I'd probably just give </p><p>full xp; maybe I wouldn't give much or any non-combat xp that session, and it'd soon </p><p>even up. I generally find the main issue with 5e is to give reasonable xp for sessions </p><p>where the PCs are doing important stuff but there is no or trivial combat. Something like </p><p>a medium encounter's worth per hour of play or per achievement (eg looting a treasure </p><p>hoard) works well.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6691648, member: 463"] Yup, using groups of monsters helps but the game definitely seems to work best overall with a pre-3e approach to encounters - let the players determine if they want to face the Balor and don't worry too much about what threat level it's supposed to be. XP - by-the-book generally works; it can be cut down if ridiculously excessive. BTB a Balor is worth 22,000 xp. Deadly for a 9th level party is 2400 each. You could halve the Balor xp award to bring it more into line with actual threat level (making it more like CR 14). Or you could just use the pg 82 chart and say 'this was a deadly encounter for my level 9 group, 2400 xp each'. Personally for my online 5e game though I'd probably just give full xp; maybe I wouldn't give much or any non-combat xp that session, and it'd soon even up. I generally find the main issue with 5e is to give reasonable xp for sessions where the PCs are doing important stuff but there is no or trivial combat. Something like a medium encounter's worth per hour of play or per achievement (eg looting a treasure hoard) works well. [/QUOTE]
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