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General Tabletop Discussion
*Dungeons & Dragons
CRs and what is going on?
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<blockquote data-quote="shoak1" data-source="post: 6692144" data-attributes="member: 54380"><p>I whole heartedly disagree w/your calcs - the balor doesn't hit every time, his aura doesn't doesnt do 30 hp /round, only a dumbell will sit adjacent and pound away, that's what reach/ranged/thrown weapons are for, and blowing up when he dies is not that big of a deal, just heal the guy 1 hp and he's back up. He just doesnt hit hard enough or fast enough to be any kind of a challenge w/o a well-rounded team backing him up.</p><p></p><p>And another thing, CR ratings based on no magic items (btw, cant find reference for that in the books, or the assertion that magic items are not part of main game) and no feats is absurd. My guess is that 95% of people play with magic items and 70% w/feats, and this is...d and d....and your telling me that the designers based a whole book of CRs on such a ridiculous assumption?!? Very disappointing and demoralizing.</p><p></p><p>And bounded accuracy seemed like a good idea, except that now anybody can beat anybody, even 12 CRs away, which makes building balanced encounters waaaay more challenging than in the past. </p><p></p><p>And as the one poster mentioned, so now the L7s pwn a balor and get a gabizillion xp and level at light speed.....its all so stupid. "OOh what's that around the corner? A Balor 12 CRs higher? Sweet! Don't be afraid, this is 5th ed. - haven't u heard of bounded accuracy? Lets go get some free xp!!!"</p></blockquote><p></p>
[QUOTE="shoak1, post: 6692144, member: 54380"] I whole heartedly disagree w/your calcs - the balor doesn't hit every time, his aura doesn't doesnt do 30 hp /round, only a dumbell will sit adjacent and pound away, that's what reach/ranged/thrown weapons are for, and blowing up when he dies is not that big of a deal, just heal the guy 1 hp and he's back up. He just doesnt hit hard enough or fast enough to be any kind of a challenge w/o a well-rounded team backing him up. And another thing, CR ratings based on no magic items (btw, cant find reference for that in the books, or the assertion that magic items are not part of main game) and no feats is absurd. My guess is that 95% of people play with magic items and 70% w/feats, and this is...d and d....and your telling me that the designers based a whole book of CRs on such a ridiculous assumption?!? Very disappointing and demoralizing. And bounded accuracy seemed like a good idea, except that now anybody can beat anybody, even 12 CRs away, which makes building balanced encounters waaaay more challenging than in the past. And as the one poster mentioned, so now the L7s pwn a balor and get a gabizillion xp and level at light speed.....its all so stupid. "OOh what's that around the corner? A Balor 12 CRs higher? Sweet! Don't be afraid, this is 5th ed. - haven't u heard of bounded accuracy? Lets go get some free xp!!!" [/QUOTE]
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