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General Tabletop Discussion
*Dungeons & Dragons
CRs and what is going on?
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<blockquote data-quote="Prism" data-source="post: 6692261" data-attributes="member: 9501"><p>If it helps page 133 tells us that an average campaign finds 45 hoards during its lifetime. The permanent items are on tables F, G, H and I. During the first ten levels the party might find an item off those tables roughly 11 times (using your calculation), most likely from table F. There is a chance that one or more of those 11 is a random magic weapon but its unlikely to be more than one. So I would say the chances of a party defeating the balor by 10th level are pretty slim as they probably can't damage it using weapons, and often not a magic weapon of their choice.</p><p> </p><p></p><p></p><p>Over the 11-20 level range the party finds another 12 items (20 hoards, 25% chance of 2.5 items). Each party member might get 3 of them. The chances of finding a ring of protection is slim. Magical plate mail of any type is incredibly rare since its a 2% chance of +1 plate on table I. You have slightly more chance of getting a +2 or +3 shield to be honest but even that's unlikely.</p><p></p><p>So using the guidance provided I think your example has too much gear, or should I say too much gear that is perfect for the character. I'm not saying that the CRs are right though as you don't really need any of that stuff to defeat the balor. A +1 weapon would do it.</p><p></p><p>Our group doesn't generally play that way. When DMing we often tune the items a little for the characters and also allow magic item trade. However we are aware that this effects the ability to use the CR system as well</p></blockquote><p></p>
[QUOTE="Prism, post: 6692261, member: 9501"] If it helps page 133 tells us that an average campaign finds 45 hoards during its lifetime. The permanent items are on tables F, G, H and I. During the first ten levels the party might find an item off those tables roughly 11 times (using your calculation), most likely from table F. There is a chance that one or more of those 11 is a random magic weapon but its unlikely to be more than one. So I would say the chances of a party defeating the balor by 10th level are pretty slim as they probably can't damage it using weapons, and often not a magic weapon of their choice. Over the 11-20 level range the party finds another 12 items (20 hoards, 25% chance of 2.5 items). Each party member might get 3 of them. The chances of finding a ring of protection is slim. Magical plate mail of any type is incredibly rare since its a 2% chance of +1 plate on table I. You have slightly more chance of getting a +2 or +3 shield to be honest but even that's unlikely. So using the guidance provided I think your example has too much gear, or should I say too much gear that is perfect for the character. I'm not saying that the CRs are right though as you don't really need any of that stuff to defeat the balor. A +1 weapon would do it. Our group doesn't generally play that way. When DMing we often tune the items a little for the characters and also allow magic item trade. However we are aware that this effects the ability to use the CR system as well [/QUOTE]
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CRs and what is going on?
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