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CRs and what is going on?
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<blockquote data-quote="Celtavian" data-source="post: 6697789" data-attributes="member: 5834"><p>When someone is using artillery rules as an example for small unit combat, the realism problem is assuming that a small group can use enfilading fire. Small units can effectively take cover and spread enough to avoid such tactics. In small unit warfare that type of fighting is a waste of resources. D&D is definitely small unit warfare for the majority of groups. Using examples of engagement in Afghanistan at 300 meters when they are using advanced optics and vehicle scouting is pretty ridiculous.</p><p></p><p>A better example would be small groups of Medieval unit fighting. Of which there are few examples. Using large scale military examples as your basis for small unit combat creates a very false image of how that would go. </p><p></p><p>Then again in 3E ranges were much longer for a lot of things. 5E is one of the shortest range versions of the game and not very simulationist. Makes things faster. Using realism in 5E is pretty much a waste of time.</p><p></p><p>Talking to soldiers in Afghanistan and Iraq, very few were ground soldiers. The military in both incursions were highly mobile deploying from vehicles in wide open areas. Very little marching. So any papers listing engagement range was likely occurring durin overland travel with vehicles including strong scouting support using advanced optics, something D&D characters do not have access to.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6697789, member: 5834"] When someone is using artillery rules as an example for small unit combat, the realism problem is assuming that a small group can use enfilading fire. Small units can effectively take cover and spread enough to avoid such tactics. In small unit warfare that type of fighting is a waste of resources. D&D is definitely small unit warfare for the majority of groups. Using examples of engagement in Afghanistan at 300 meters when they are using advanced optics and vehicle scouting is pretty ridiculous. A better example would be small groups of Medieval unit fighting. Of which there are few examples. Using large scale military examples as your basis for small unit combat creates a very false image of how that would go. Then again in 3E ranges were much longer for a lot of things. 5E is one of the shortest range versions of the game and not very simulationist. Makes things faster. Using realism in 5E is pretty much a waste of time. Talking to soldiers in Afghanistan and Iraq, very few were ground soldiers. The military in both incursions were highly mobile deploying from vehicles in wide open areas. Very little marching. So any papers listing engagement range was likely occurring durin overland travel with vehicles including strong scouting support using advanced optics, something D&D characters do not have access to. [/QUOTE]
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