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CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)
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<blockquote data-quote="freyar" data-source="post: 3803196" data-attributes="member: 40227"><p>The problem is not that he didn't list every EL1 encounter; he probably did, though I haven't checked. The problem is that reasonable encounter and adventure design should easily go up to EL4 for a standard level 1 party, and it just seems a little disingenuous to me to say "this is a big problem" when all the "how to be a good DM" advice on their site during the 3e era and the WotC adventures use EL higher than party level.</p><p></p><p>And, Rechan, I understand that these are many of the same 3.0 designers. I have no problem with people pointing out real design problems with 3.X. I think that 4e sounds very interesting. What rubs me the wrong way is that the "design problems" mentioned in the articles are often misrepresentations. That's all.</p></blockquote><p></p>
[QUOTE="freyar, post: 3803196, member: 40227"] The problem is not that he didn't list every EL1 encounter; he probably did, though I haven't checked. The problem is that reasonable encounter and adventure design should easily go up to EL4 for a standard level 1 party, and it just seems a little disingenuous to me to say "this is a big problem" when all the "how to be a good DM" advice on their site during the 3e era and the WotC adventures use EL higher than party level. And, Rechan, I understand that these are many of the same 3.0 designers. I have no problem with people pointing out real design problems with 3.X. I think that 4e sounds very interesting. What rubs me the wrong way is that the "design problems" mentioned in the articles are often misrepresentations. That's all. [/QUOTE]
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CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)
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