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CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)
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<blockquote data-quote="Vigilance" data-source="post: 3803247" data-attributes="member: 4275"><p>Look, you can try to turn this into a semantic dissection of the precise wording of his argument if you want.</p><p></p><p>Could he have used a better example in the point he made?</p><p></p><p>I guess. But then, it's a freaking BLOG POST, by a guy working full time to get the damn game out, letting us know what areas he's looking at.</p><p></p><p>He wasn't writing a philosophy dissertation. He was writing a blog post. </p><p></p><p>You can either try to go through word by word, examine something that he probably wrote in 5 minutes for hours, and see if you can possibly, maybe, interpret it in a way that lets you stir up garbage, or you could do something simpler:</p><p></p><p>Realize that he's right, CR/EL has some issues, and could use some streamlining in the new edition.</p><p></p><p>Because that's certainly as valid a read as the interpretations I'm seeing here. </p><p></p><p>CR is not so perfect a system that looking to tweak it amounts to change for change sake.</p><p></p><p>MENTIONING that it's not perfect, with an example that most GMs have seen, even if good ones know how to work around it, does not mean that he doesn't understand the game, or disrespect the folks who designed it. </p><p></p><p>And yes, good GMs can work with the CR system just fine. But you know what? Rules aren't written for great GMs, or even average ones.</p><p></p><p>The worse a GM is, or the less experienced, the more he needs the rules to be clear, simple and work every time. </p><p></p><p>That's not CR. You can follow all the rules and get encounter after encounter that's boring, or results in TPKs. </p><p></p><p>And while we're on the subject of hyperbole that's getting tiring, how about we move away from using our PHDs in circular logic with a minor in grammar to examine blog posts made a month ago so we can run to the net and say "see! they's playing us man! they don't respect us none! nor the history of them what came before!"*</p><p></p><p>Chuck</p><p></p><p>*I'm not asserting anyone in this thread actually talked that way. It was a humorous aside made during a message board post that I probably wrote in haste that wasn't meant to stand up to the serious scrutiny of the dissertation committee. </p><p></p><p>Any resemblance to posters living or dead is purely coincidental. </p><p></p><p>All rights reserved. </p><p></p><p>Restrictions apply. </p><p></p><p>Please watch your step.</p><p></p><p>Drive Carefully.</p><p></p><p>And may God bless.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3803247, member: 4275"] Look, you can try to turn this into a semantic dissection of the precise wording of his argument if you want. Could he have used a better example in the point he made? I guess. But then, it's a freaking BLOG POST, by a guy working full time to get the damn game out, letting us know what areas he's looking at. He wasn't writing a philosophy dissertation. He was writing a blog post. You can either try to go through word by word, examine something that he probably wrote in 5 minutes for hours, and see if you can possibly, maybe, interpret it in a way that lets you stir up garbage, or you could do something simpler: Realize that he's right, CR/EL has some issues, and could use some streamlining in the new edition. Because that's certainly as valid a read as the interpretations I'm seeing here. CR is not so perfect a system that looking to tweak it amounts to change for change sake. MENTIONING that it's not perfect, with an example that most GMs have seen, even if good ones know how to work around it, does not mean that he doesn't understand the game, or disrespect the folks who designed it. And yes, good GMs can work with the CR system just fine. But you know what? Rules aren't written for great GMs, or even average ones. The worse a GM is, or the less experienced, the more he needs the rules to be clear, simple and work every time. That's not CR. You can follow all the rules and get encounter after encounter that's boring, or results in TPKs. And while we're on the subject of hyperbole that's getting tiring, how about we move away from using our PHDs in circular logic with a minor in grammar to examine blog posts made a month ago so we can run to the net and say "see! they's playing us man! they don't respect us none! nor the history of them what came before!"* Chuck *I'm not asserting anyone in this thread actually talked that way. It was a humorous aside made during a message board post that I probably wrote in haste that wasn't meant to stand up to the serious scrutiny of the dissertation committee. Any resemblance to posters living or dead is purely coincidental. All rights reserved. Restrictions apply. Please watch your step. Drive Carefully. And may God bless. [/QUOTE]
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