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CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)
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<blockquote data-quote="Celebrim" data-source="post: 4695261" data-attributes="member: 4937"><p>I continue to agree with you. Regardless of how fun 4e may be, the complaints about 3e were weak sauce. Not that you can't make a legimate complaint about 3e, because we all can, but the particular one Mearls made was weak and the argument he tried to use to support it was even more weakly made. You pretty much eviscerated him for it, particularly in the very flawed comparison to 1e, and there isn't much more to add.</p><p></p><p>I can't speak to how 4e plays, although it seems to support more foes than 3e if you count minions, so I'm willing to grant the goal of 'allows for more foes' a pass without argument. </p><p></p><p>However, as for successfully fixing the general issues of giving hard and fast rules correctly assigning a difficulty level to an encounter or an individual monster, as far as I can tell 4e is just as wonky as 3e (as I predicted it would be, because the problem is hard). If anyone doubts that, I need only point them to something like Needlefang Drake Swarm as the most obvious example of many.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4695261, member: 4937"] I continue to agree with you. Regardless of how fun 4e may be, the complaints about 3e were weak sauce. Not that you can't make a legimate complaint about 3e, because we all can, but the particular one Mearls made was weak and the argument he tried to use to support it was even more weakly made. You pretty much eviscerated him for it, particularly in the very flawed comparison to 1e, and there isn't much more to add. I can't speak to how 4e plays, although it seems to support more foes than 3e if you count minions, so I'm willing to grant the goal of 'allows for more foes' a pass without argument. However, as for successfully fixing the general issues of giving hard and fast rules correctly assigning a difficulty level to an encounter or an individual monster, as far as I can tell 4e is just as wonky as 3e (as I predicted it would be, because the problem is hard). If anyone doubts that, I need only point them to something like Needlefang Drake Swarm as the most obvious example of many. [/QUOTE]
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CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)
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