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General Tabletop Discussion
*Pathfinder & Starfinder
CRs Hps and a LOT of players
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<blockquote data-quote="Valkesh" data-source="post: 1777199" data-attributes="member: 22607"><p>Well i have an issue with my party, for several reasons i have found myself GMing a group of 9 players. Ive gotten them organized already (took me a whyle) and found ways to make them respect roleplay to a certain extent. The thing is, with 9 players i find myself having to place encounters more and more often to keep the gameplay session interesting so here is my issue:</p><p>If the monster can be damaged, they will do a bucketload of it to him in a round, if he cannot they will tear him apart with spells, if neither work, they will trip sunder disarm and bull rush it into submission (and with a barbarian, a fighter and a monk with a bard a cleric and a druid giving stackalicius goodness all the time, they get pretty massive bonuses). I find that the legal amount of HPs is not nearly enough for a challenging encouter</p><p>So, last session my group of 9 lvl 8 players made short work of a CR 15 encounter. I could just pump up the CR, but the thing is, the XP and Treasure for these encounters would be too far up the scale. The other thing is, if the encounter is challenging to them, the monster/npc/whatever will be close to unhittable and kill of anyone who gets near in one shot. </p><p>How can i evade this all-or-nothing scenario on monsters?</p></blockquote><p></p>
[QUOTE="Valkesh, post: 1777199, member: 22607"] Well i have an issue with my party, for several reasons i have found myself GMing a group of 9 players. Ive gotten them organized already (took me a whyle) and found ways to make them respect roleplay to a certain extent. The thing is, with 9 players i find myself having to place encounters more and more often to keep the gameplay session interesting so here is my issue: If the monster can be damaged, they will do a bucketload of it to him in a round, if he cannot they will tear him apart with spells, if neither work, they will trip sunder disarm and bull rush it into submission (and with a barbarian, a fighter and a monk with a bard a cleric and a druid giving stackalicius goodness all the time, they get pretty massive bonuses). I find that the legal amount of HPs is not nearly enough for a challenging encouter So, last session my group of 9 lvl 8 players made short work of a CR 15 encounter. I could just pump up the CR, but the thing is, the XP and Treasure for these encounters would be too far up the scale. The other thing is, if the encounter is challenging to them, the monster/npc/whatever will be close to unhittable and kill of anyone who gets near in one shot. How can i evade this all-or-nothing scenario on monsters? [/QUOTE]
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CRs Hps and a LOT of players
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