Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Crtitique my Pharmacist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="transcendantviewer" data-source="post: 6672721" data-attributes="member: 6762655"><p>Now, I'll move more on to the class features. The big one that sticks out is the level 6 feature: Enhanced Visions. I like the ability, very flavorful, but the flaw is too weak of a tradeoff for the ability. You're pumping yourself full of drugs to improve your ability to perceive the world around you. Having a lasting effect like "Using this ability more than once between long rests gives you disadvantage on Dexterity Saving Throws and Dexterity based Skill Checks." A flaw like that off-sets the bonus and doesn't require the "50% chance of seeing things that aren't there". Which, again, is flavorful, but makes things unnecessarily complicated.</p><p>The Enhanced Insights feature defeats itself. You gain Advantage on Charisma Saving Throws and add double your Proficiency Bonus to them, but have a 50% chance of mistaking enemies for allies? What's the point of having Advantage on Charisma Saves if the Vampire can just <strong><em>Tell</em></strong> you to kill your friends? This ability is under-powered, despite its useful effects. Remove the 50% false perception effect and give either a proper counter to it, or change the ability. These are integral features to the class. No one's going to want these.</p><p>Now, I'll talk about the level 19 and 20 abilities. The level 19 ability is very flavorful and I like it. But, it's depending upon DM's Discretion. Bad. Much of this class is leaning on the DM to counteract its gaps and faults. That's just bad design. It should be air-tight as-is, but not be a wall of text. The level 20 ability doesn't make sense. Ignoring a virulent poison that you're inhaling with every breath isn't a "Mind Over Body" kind of thing. You're dying. Make your Constitution Save and like it. Now, if this was something along the lines of "When you create an alchemical substance, you also create an antidote or antitoxin for it, granting you limited immunity to its effects. While under the effects of a poison or similar alchemical effect, you make Constitution Saving Throws against the effect at Advantage. In addition, you can drink an antidote, curing yourself of a poison or effect that you created."</p><p>I don't know if I'll have the time to really sit down and read the archetypes, but as it stands, it's a start that could become something really interesting. Keep working on it and I'm sorry if my feedback seemed rude or anything like that.</p></blockquote><p></p>
[QUOTE="transcendantviewer, post: 6672721, member: 6762655"] Now, I'll move more on to the class features. The big one that sticks out is the level 6 feature: Enhanced Visions. I like the ability, very flavorful, but the flaw is too weak of a tradeoff for the ability. You're pumping yourself full of drugs to improve your ability to perceive the world around you. Having a lasting effect like "Using this ability more than once between long rests gives you disadvantage on Dexterity Saving Throws and Dexterity based Skill Checks." A flaw like that off-sets the bonus and doesn't require the "50% chance of seeing things that aren't there". Which, again, is flavorful, but makes things unnecessarily complicated. The Enhanced Insights feature defeats itself. You gain Advantage on Charisma Saving Throws and add double your Proficiency Bonus to them, but have a 50% chance of mistaking enemies for allies? What's the point of having Advantage on Charisma Saves if the Vampire can just [B][I]Tell[/I][/B] you to kill your friends? This ability is under-powered, despite its useful effects. Remove the 50% false perception effect and give either a proper counter to it, or change the ability. These are integral features to the class. No one's going to want these. Now, I'll talk about the level 19 and 20 abilities. The level 19 ability is very flavorful and I like it. But, it's depending upon DM's Discretion. Bad. Much of this class is leaning on the DM to counteract its gaps and faults. That's just bad design. It should be air-tight as-is, but not be a wall of text. The level 20 ability doesn't make sense. Ignoring a virulent poison that you're inhaling with every breath isn't a "Mind Over Body" kind of thing. You're dying. Make your Constitution Save and like it. Now, if this was something along the lines of "When you create an alchemical substance, you also create an antidote or antitoxin for it, granting you limited immunity to its effects. While under the effects of a poison or similar alchemical effect, you make Constitution Saving Throws against the effect at Advantage. In addition, you can drink an antidote, curing yourself of a poison or effect that you created." I don't know if I'll have the time to really sit down and read the archetypes, but as it stands, it's a start that could become something really interesting. Keep working on it and I'm sorry if my feedback seemed rude or anything like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crtitique my Pharmacist?
Top