Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Crucial clue missed (by a mile and a half) - What will you do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5743294" data-attributes="member: 3820"><p>Hm.</p><p></p><p></p><p></p><p>If he's the smartest man in the world, and he notes that the PCs are the sort to bulldoze their way through dungeons, is it feasible that he would hire a cleaner team to go through said dungeon when the PCs have cleared it out to collect evidence they may have missed? I mean, if you know the PCs have a pretty solid chance of failing to pick up on subtleties, maybe the smartest man in the world would also be able to account for that.</p><p></p><p></p><p></p><p>As much as I like consistency, I wouldn't drag gameability onto its altar and plunge the sacrificial knife downwards. Not with an adventure that is being played out as a game.</p><p></p><p></p><p></p><p>Are you emotionally attached to either of these "plot" points? Is a wizard too crazy to say anything that makes sense at all a feature rather than a bug? Is it also too problematic for a man who is so insane he cannot make sense to do something pointless?</p><p></p><p></p><p></p><p>Only because this adventure may have carefully constructed its "non-random" elements to serve the plot. Is the important person far away because that makes sense, or because otherwise someone might find him? Is the wizard mad because that makes sense, or is he mad because that way the players have to find the secret compartment? I think the instant you require a wizard to be insane for reasons of plot, some random-seeming elements become entirely feasible -- at least for the usual RPG handwavy definition of "mad."</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5743294, member: 3820"] Hm. If he's the smartest man in the world, and he notes that the PCs are the sort to bulldoze their way through dungeons, is it feasible that he would hire a cleaner team to go through said dungeon when the PCs have cleared it out to collect evidence they may have missed? I mean, if you know the PCs have a pretty solid chance of failing to pick up on subtleties, maybe the smartest man in the world would also be able to account for that. As much as I like consistency, I wouldn't drag gameability onto its altar and plunge the sacrificial knife downwards. Not with an adventure that is being played out as a game. Are you emotionally attached to either of these "plot" points? Is a wizard too crazy to say anything that makes sense at all a feature rather than a bug? Is it also too problematic for a man who is so insane he cannot make sense to do something pointless? Only because this adventure may have carefully constructed its "non-random" elements to serve the plot. Is the important person far away because that makes sense, or because otherwise someone might find him? Is the wizard mad because that makes sense, or is he mad because that way the players have to find the secret compartment? I think the instant you require a wizard to be insane for reasons of plot, some random-seeming elements become entirely feasible -- at least for the usual RPG handwavy definition of "mad." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crucial clue missed (by a mile and a half) - What will you do?
Top