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Crucial Feats v. Other Feats
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<blockquote data-quote="Particle_Man" data-source="post: 2631466" data-attributes="member: 892"><p>Human Fighter. Skills: Listen (cc) and Spot (cc)</p><p></p><p>1. Lightning Reflexes</p><p>1. Exotic Weapon: Bastard Sword</p><p>1. Weapon Focus: Bastard Sword</p><p>2. Improved Initiative</p><p>3. Great Fortitude</p><p>4. Weapon Specialization: Bastard Sword</p><p>6. Iron Will</p><p>6. Improved Toughness</p><p>8. Greater Weapon Focus: Bastard Sword</p><p>9. Alertness</p><p>10. Improved Critical: Bastard Sword</p><p>12. Skill Focus: Spot</p><p>12. Greater Weapon Specialization: Bastard Sword</p><p>14. Power Critical: Bastard Sword</p><p>15. Skill Focus: Listen</p><p>16. Prone Attack (since this actually makes the character SIMPLER)</p><p>17. Two Weapon Fighting</p><p>18. Improved Two Weapon Fighting</p><p>18. Oversized Two Weapon Fighting (2 Bastard Swords, baybee!)</p><p>20. Greater Two Weapon Fighting</p><p></p><p>Hmmm....I need a dex of 19 and a str of 13 to pull this off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Improved Init. is for anti-Rogue surprises mainly. Prone Attack actually simplifies the character, but if it doesn't count, I can replace it with another Power Critical (Bastard Sword).</p><p></p><p>Not optimal, but easy to remember, at least. Everything could be pre-calculated.</p><p></p><p>[Edit] It has been established pretty well on Rules Forum that Humans can get 2 skill points per level no matter how moronic they are. So I don't need Int 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another thought. I could go Half-Orc and lose a feat (Improved Init?)</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2631466, member: 892"] Human Fighter. Skills: Listen (cc) and Spot (cc) 1. Lightning Reflexes 1. Exotic Weapon: Bastard Sword 1. Weapon Focus: Bastard Sword 2. Improved Initiative 3. Great Fortitude 4. Weapon Specialization: Bastard Sword 6. Iron Will 6. Improved Toughness 8. Greater Weapon Focus: Bastard Sword 9. Alertness 10. Improved Critical: Bastard Sword 12. Skill Focus: Spot 12. Greater Weapon Specialization: Bastard Sword 14. Power Critical: Bastard Sword 15. Skill Focus: Listen 16. Prone Attack (since this actually makes the character SIMPLER) 17. Two Weapon Fighting 18. Improved Two Weapon Fighting 18. Oversized Two Weapon Fighting (2 Bastard Swords, baybee!) 20. Greater Two Weapon Fighting Hmmm....I need a dex of 19 and a str of 13 to pull this off. :) Improved Init. is for anti-Rogue surprises mainly. Prone Attack actually simplifies the character, but if it doesn't count, I can replace it with another Power Critical (Bastard Sword). Not optimal, but easy to remember, at least. Everything could be pre-calculated. [Edit] It has been established pretty well on Rules Forum that Humans can get 2 skill points per level no matter how moronic they are. So I don't need Int 10. :) Another thought. I could go Half-Orc and lose a feat (Improved Init?) [/QUOTE]
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