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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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Crucible of Freya
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008339" data-attributes="member: 18387"><p>This review contains some minor spoilers..............................................</p><p></p><p>First let me say that I only review adventures that I have run a group through.</p><p>There is a big difference just reading something and reviewing it and actually using</p><p>the product in a game session. Having said that "Crucible of Freya" is a hands down "5" I would equate it to "Keep on the Borderlands" or "Village of Hommlet" for its usefulness for low-level characters (I ran those dozens of times back in the early 1980's).</p><p> </p><p>The story revolves around a small town set along a trading route that has a series of problems relating to an abandoned keep in the near wilderness. The characters have been drawn to this area by one of many possibilities. This adventure is intended to be used in conjunction with "The Wizard's Amulet", which is a free PDF downloadable from </p><p>Necromancer games. If you use the "Amulet" as a lead in, your PC's motivations are clear and up to three distinct reasons are presented for visiting the abandoned keep.</p><p>The village of Fairhill itself is well planned out, interesting and inhabited by colorful NPC's. The surrounding wilderness is detailed into four other major encounters that are unrelated to the main plot, two can be considered 'mini-quests' while the other two are random encounters. All encounters are well detailed and the main encounter has four or five different "approach" scenarios laid out to help run it correctly. The most of amazing thing about this adventure is when you download all the "free" extras (that's right free!) you get access to from The Necromancer Games website "Crucible of Freya" becomes an entire low level campaign capable of easily taking PC's to 3rd or 4th level.</p><p>The free download gives you another 10 wilderness encounters, which completely fills out the entire surrounding countryside (a roughly 360 square mile area) and backs up these encounters with full NPC detail, rumors, maps, etc. You also have free access to player handout maps, a challenge rating and experience breakdown. As well as tons of Tips for new 3e DM's that make sure you are running things correctly.</p><p>If you go into this fully prepared (with all the extras) this is a non-linear, dynamic setting</p><p>with loads of challenges for a low level PC's group. For a creative DM looking for a great starting place to build a large campaign, this is it. There are also rumors and leads that can direct PC's to several other Necromancer Games products "Rappan Athuk", "Tomb of Absythor", and "Bard's Gate". Personally I set this right in the middle of my Greyhawk campaign so I have 10 different directions my PC's can go for future adventures.</p><p></p><p>Overall this is a fantastic product with all the bells and whistles that make an adventure memorable. You cannot ask for a better value for $8.00 (when you add in all the free online add-ons you get). IF you are going to use "Crucible" as a strictly stand alone product. (No add-ons, or Wizards Amulet) then I would rate it a "4". There is no reason, however as all the extras are FREE. Great job Necromancer games.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008339, member: 18387"] This review contains some minor spoilers.............................................. First let me say that I only review adventures that I have run a group through. There is a big difference just reading something and reviewing it and actually using the product in a game session. Having said that "Crucible of Freya" is a hands down "5" I would equate it to "Keep on the Borderlands" or "Village of Hommlet" for its usefulness for low-level characters (I ran those dozens of times back in the early 1980's). The story revolves around a small town set along a trading route that has a series of problems relating to an abandoned keep in the near wilderness. The characters have been drawn to this area by one of many possibilities. This adventure is intended to be used in conjunction with "The Wizard's Amulet", which is a free PDF downloadable from Necromancer games. If you use the "Amulet" as a lead in, your PC's motivations are clear and up to three distinct reasons are presented for visiting the abandoned keep. The village of Fairhill itself is well planned out, interesting and inhabited by colorful NPC's. The surrounding wilderness is detailed into four other major encounters that are unrelated to the main plot, two can be considered 'mini-quests' while the other two are random encounters. All encounters are well detailed and the main encounter has four or five different "approach" scenarios laid out to help run it correctly. The most of amazing thing about this adventure is when you download all the "free" extras (that's right free!) you get access to from The Necromancer Games website "Crucible of Freya" becomes an entire low level campaign capable of easily taking PC's to 3rd or 4th level. The free download gives you another 10 wilderness encounters, which completely fills out the entire surrounding countryside (a roughly 360 square mile area) and backs up these encounters with full NPC detail, rumors, maps, etc. You also have free access to player handout maps, a challenge rating and experience breakdown. As well as tons of Tips for new 3e DM's that make sure you are running things correctly. If you go into this fully prepared (with all the extras) this is a non-linear, dynamic setting with loads of challenges for a low level PC's group. For a creative DM looking for a great starting place to build a large campaign, this is it. There are also rumors and leads that can direct PC's to several other Necromancer Games products "Rappan Athuk", "Tomb of Absythor", and "Bard's Gate". Personally I set this right in the middle of my Greyhawk campaign so I have 10 different directions my PC's can go for future adventures. Overall this is a fantastic product with all the bells and whistles that make an adventure memorable. You cannot ask for a better value for $8.00 (when you add in all the free online add-ons you get). IF you are going to use "Crucible" as a strictly stand alone product. (No add-ons, or Wizards Amulet) then I would rate it a "4". There is no reason, however as all the extras are FREE. Great job Necromancer games. [/QUOTE]
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