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Crunch on average damage output over 20 levels?
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<blockquote data-quote="Henry" data-source="post: 4962496" data-attributes="member: 158"><p>To me, the problem with such an analysis is the HUGE disparity in 3E between different classes and builds and their damage outputs.</p><p></p><p>For example, a 9th level bard, reasonably built but not optimized, might have about 40 hit points, a +9 to hit and do about 1d6+10 damage, but his buddy the 9th level barbarian/fighter who has judiciously picked all the best feats from all splatbooks might have a +20 to hit, and do about 2d8+27 damage, and that's before shaving a few points off to boost it with a power attack. But then, the combat-monkey might have a +7 to his tumble/climb/diplomacy/what have you, but the bard might have a +30 in all three skills and know how to speak 14 different languages as compensation.</p><p></p><p></p><p>I've thought about establishing a "top limit" on various scores for 3E games before, similar to what Mutants and Masterminds 2nd Edition did; for instance, at 10th level, no character can benefit from more than a +15 to hit, before counting any condition or circumstantial modifiers, and can have not more than +10 to damage bonuses, or something similar. That way, optimizing PCs can only give you so much of a bonus. However, I haven't done enough analyzing to see if it could be done in a way that would be fair to all characters.</p></blockquote><p></p>
[QUOTE="Henry, post: 4962496, member: 158"] To me, the problem with such an analysis is the HUGE disparity in 3E between different classes and builds and their damage outputs. For example, a 9th level bard, reasonably built but not optimized, might have about 40 hit points, a +9 to hit and do about 1d6+10 damage, but his buddy the 9th level barbarian/fighter who has judiciously picked all the best feats from all splatbooks might have a +20 to hit, and do about 2d8+27 damage, and that's before shaving a few points off to boost it with a power attack. But then, the combat-monkey might have a +7 to his tumble/climb/diplomacy/what have you, but the bard might have a +30 in all three skills and know how to speak 14 different languages as compensation. I've thought about establishing a "top limit" on various scores for 3E games before, similar to what Mutants and Masterminds 2nd Edition did; for instance, at 10th level, no character can benefit from more than a +15 to hit, before counting any condition or circumstantial modifiers, and can have not more than +10 to damage bonuses, or something similar. That way, optimizing PCs can only give you so much of a bonus. However, I haven't done enough analyzing to see if it could be done in a way that would be fair to all characters. [/QUOTE]
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Crunch on average damage output over 20 levels?
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