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Crunch Versus Fluff
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<blockquote data-quote="KarinsDad" data-source="post: 3793353" data-attributes="member: 2011"><p>I am really into most of the crunch changes that I am reading for 4E (i.e. game mechanic changes), but I am not into most of the fluff changes (e.g. removal of races and classes, and putting in new ones).</p><p></p><p>So I thought, I must be getting old.</p><p></p><p>However, I decided to go back to previous versions and see what has changed, and see if I am just too set in my ways. I don't have my OD&D books readily available, so I will only go back to 1E.</p><p></p><p>1E</p><p></p><p>Assassin, Cleric, Druid, Fighter, Illusionist, Magic User, Monk, Paladin, Ranger, Thief</p><p></p><p>2E</p><p></p><p>Bard, Cleric, Druid, Fighter, Illusionist, Mage, Paladin, Ranger, Thief</p><p></p><p>(dropped 2, added 1)</p><p></p><p>3E</p><p></p><p>Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard</p><p></p><p>(dropped/changed 1, added 2, re-added 1)</p><p></p><p>4E (partial speculation)</p><p></p><p>Cleric, Fighter, Paladin, Rogue, Ranger, Warlock, Warlord, Wizard</p><p></p><p>(dropped 4, added 2)</p><p></p><p>So far, 4E appears to be cutting Druid that has been in all 3 previous editions, Monk and Bard which have been in 2 previous editions.</p><p></p><p></p><p>1E</p><p></p><p>Dwarves, Elves, Gnomes, Half Elves, Halflings, Half-Orcs, Humans</p><p></p><p>2E</p><p></p><p>Dwarves, Elves, Gnomes, Half Elves, Halflings, Humans</p><p></p><p>(dropped 1)</p><p></p><p>3E</p><p></p><p>Dwarves, Elves, Gnomes, Half Elves, Halflings, Half-Orcs, Humans</p><p></p><p>(re-added 1)</p><p></p><p></p><p>4E (partial speculation)</p><p></p><p>Dwarves, Eladrin, Elves, Half Elves, Halflings, Half-Orcs?, Humans, Tieflings</p><p></p><p>(Dropped 1 or 2, Added 2)</p><p></p><p></p><p>After looking at this (and understanding that it might be in error somewhat), I do think that both classes and races are being chewed up and spit out for 4E. The races especially. Races were hardly changed in the game system at all in the first 3 editions.</p><p></p><p>Is it change for change sake? Or to get new blood into the game?</p><p></p><p>I doubt the latter because nobody who does not play the game is really going to know that WotC changed this stuff.</p><p></p><p></p><p>So, I do think that my concerns are valid. The changing of the fluff stuff appears to be fairly deep when about 33% of classes and races are being changed. At least IMO. I foresee a lot of difficulty converting all of the PCs for many campaigns and sometimes being forced to restart from scratch.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3793353, member: 2011"] I am really into most of the crunch changes that I am reading for 4E (i.e. game mechanic changes), but I am not into most of the fluff changes (e.g. removal of races and classes, and putting in new ones). So I thought, I must be getting old. However, I decided to go back to previous versions and see what has changed, and see if I am just too set in my ways. I don't have my OD&D books readily available, so I will only go back to 1E. 1E Assassin, Cleric, Druid, Fighter, Illusionist, Magic User, Monk, Paladin, Ranger, Thief 2E Bard, Cleric, Druid, Fighter, Illusionist, Mage, Paladin, Ranger, Thief (dropped 2, added 1) 3E Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard (dropped/changed 1, added 2, re-added 1) 4E (partial speculation) Cleric, Fighter, Paladin, Rogue, Ranger, Warlock, Warlord, Wizard (dropped 4, added 2) So far, 4E appears to be cutting Druid that has been in all 3 previous editions, Monk and Bard which have been in 2 previous editions. 1E Dwarves, Elves, Gnomes, Half Elves, Halflings, Half-Orcs, Humans 2E Dwarves, Elves, Gnomes, Half Elves, Halflings, Humans (dropped 1) 3E Dwarves, Elves, Gnomes, Half Elves, Halflings, Half-Orcs, Humans (re-added 1) 4E (partial speculation) Dwarves, Eladrin, Elves, Half Elves, Halflings, Half-Orcs?, Humans, Tieflings (Dropped 1 or 2, Added 2) After looking at this (and understanding that it might be in error somewhat), I do think that both classes and races are being chewed up and spit out for 4E. The races especially. Races were hardly changed in the game system at all in the first 3 editions. Is it change for change sake? Or to get new blood into the game? I doubt the latter because nobody who does not play the game is really going to know that WotC changed this stuff. So, I do think that my concerns are valid. The changing of the fluff stuff appears to be fairly deep when about 33% of classes and races are being changed. At least IMO. I foresee a lot of difficulty converting all of the PCs for many campaigns and sometimes being forced to restart from scratch. [/QUOTE]
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